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<title>godot.git/servers/visual_server.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual_server.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual_server.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15191 from Jerome67000/z_renaming</title>
<updated>2018-01-03T23:41:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T23:41:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9f6f250e68853dc0b3ab397145b8c060e1cb110'/>
<id>urn:sha1:f9f6f250e68853dc0b3ab397145b8c060e1cb110</id>
<content type='text'>
renames "z" Node2D property to "z_index"</content>
</entry>
<entry>
<title>#15078 renamed "z" -&gt; "z_index" property in Node2D</title>
<updated>2018-01-03T12:02:26Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2017-12-29T22:06:03Z</published>
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<id>urn:sha1:42ae3525a3adfc9518361aab5625d7ff76e97623</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Set particles emitting to false when particles finish emitting with one-shot enabled</title>
<updated>2017-12-23T04:23:41Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2017-12-23T04:08:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f609b7a8221f623ae0c051cbaf44f955c8d97bb'/>
<id>urn:sha1:1f609b7a8221f623ae0c051cbaf44f955c8d97bb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.</title>
<updated>2017-12-16T20:11:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-16T20:09:25Z</published>
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<id>urn:sha1:652c98a7beb8fc8a8aad5075a673caf21994a2ba</id>
<content type='text'>
Call needs to be routed via visual server to reach the proper thread.
</content>
</entry>
<entry>
<title>Bind TextEdit.deselect and update documentation</title>
<updated>2017-12-16T20:08:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-16T19:34:16Z</published>
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<id>urn:sha1:d03f35f1bc0ecf09d436ebb44356f8add5b95a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Add lightmapper</title>
<updated>2017-12-14T12:01:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-14T11:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3ad14224e27f2a25196575e3c43ebc792c90894'/>
<id>urn:sha1:f3ad14224e27f2a25196575e3c43ebc792c90894</id>
<content type='text'>
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
</content>
</entry>
<entry>
<title>-Ability to and unwrap lightmap coordinates on import</title>
<updated>2017-12-09T17:18:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-09T17:11:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=65fb961b8b2c81ce33c9e0e4c0add7b13da0193a'/>
<id>urn:sha1:65fb961b8b2c81ce33c9e0e4c0add7b13da0193a</id>
<content type='text'>
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
</content>
</entry>
<entry>
<title>-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)</title>
<updated>2017-12-04T18:56:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-04T18:55:20Z</published>
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<id>urn:sha1:d438ac0aeda8509e5961296a5950c2755ba8a966</id>
<content type='text'>
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
</content>
</entry>
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