<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/visual_server.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual_server.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual_server.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-11T15:45:19Z</updated>
<entry>
<title>Bind VisualServer.sync() method to GDScript</title>
<updated>2017-10-11T15:45:19Z</updated>
<author>
<name>Julian Murgia</name>
</author>
<published>2017-10-11T15:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=819d9339c35ff6f44731f9ae42c2a3bbffd15927'/>
<id>urn:sha1:819d9339c35ff6f44731f9ae42c2a3bbffd15927</id>
<content type='text'>
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)</content>
</entry>
<entry>
<title>Script access to formatted arrays and blend_arrays in meshes.</title>
<updated>2017-09-11T05:53:34Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-10T10:10:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92bbd2d713f92115934a134cd9e64dcfcb6378e6'/>
<id>urn:sha1:92bbd2d713f92115934a134cd9e64dcfcb6378e6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renderer/Simulator flags</title>
<updated>2017-08-30T12:22:43Z</updated>
<author>
<name>Gustav Lund</name>
</author>
<published>2017-08-30T10:40:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=417113edf3b08eb88b17e59397b2d1b6db50e485'/>
<id>urn:sha1:417113edf3b08eb88b17e59397b2d1b6db50e485</id>
<content type='text'>
Now hopefully with correct code style
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed wrong usage of has_no_area function, closes #10434</title>
<updated>2017-08-19T17:54:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-19T17:54:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=588ffbc08aaf7d1fa30163f46702d56e032de04a'/>
<id>urn:sha1:588ffbc08aaf7d1fa30163f46702d56e032de04a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly manage drawing of primitives when they lack an area, fixes #8930</title>
<updated>2017-08-18T18:12:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-18T18:11:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72be8876ea40984532d283c598dfcc267d30c829'/>
<id>urn:sha1:72be8876ea40984532d283c598dfcc267d30c829</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes method definitions with extra number of arguments</title>
<updated>2017-08-10T05:17:51Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:54:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78619a5866f44b057bc539e46a936f7580360800'/>
<id>urn:sha1:78619a5866f44b057bc539e46a936f7580360800</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes type information from method binds</title>
<updated>2017-08-10T05:17:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:19:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f290038d63b55e6ce40296602f36bc98ab26015'/>
<id>urn:sha1:2f290038d63b55e6ce40296602f36bc98ab26015</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Restored Sprite3D to working function, fixes #2061, fixes #9738</title>
<updated>2017-08-08T20:23:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-08T20:23:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df573f5c3a76155842e43ea0dbab594e3944b114'/>
<id>urn:sha1:df573f5c3a76155842e43ea0dbab594e3944b114</id>
<content type='text'>
-Restored an alpha scissor property in Material
</content>
</entry>
</feed>
