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<title>godot.git/servers/visual_server.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual_server.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual_server.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
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</content>
</entry>
<entry>
<title>testing patch for aligned reads by webp in javascript</title>
<updated>2015-12-22T12:19:12Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-22T12:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83f2084cb82d1dc006e7a9c0f23ca66e03736c2b'/>
<id>urn:sha1:83f2084cb82d1dc006e7a9c0f23ca66e03736c2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed many memory initialization issues</title>
<updated>2015-06-07T01:06:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-07T01:06:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b524b40fdc5325c840192ce92dbed8108ccef2d9'/>
<id>urn:sha1:b524b40fdc5325c840192ce92dbed8108ccef2d9</id>
<content type='text'>
-fixed deadlock on previews thread
-fixed compilation errors on unix
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
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<entry>
<title>-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610</title>
<updated>2015-04-09T03:29:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-09T03:29:21Z</published>
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<id>urn:sha1:d148a0384821a05f8714099cf00e1b521643a2ad</id>
<content type='text'>
</content>
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<entry>
<title>Working TileMap tile transpose transform.</title>
<updated>2015-02-02T11:27:48Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-02T11:27:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5bf43f6eb8aa9815362b1f771396e68c7f26f0f'/>
<id>urn:sha1:c5bf43f6eb8aa9815362b1f771396e68c7f26f0f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix some more incorrect bindings</title>
<updated>2014-10-26T14:07:54Z</updated>
<author>
<name>Gerold31</name>
</author>
<published>2014-10-26T14:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6532aa627cd6a4b1f590dcf1d91c03a3860ce889'/>
<id>urn:sha1:6532aa627cd6a4b1f590dcf1d91c03a3860ce889</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=678948068bbde7f12a9c5f28a467b6cf4d127851'/>
<id>urn:sha1:678948068bbde7f12a9c5f28a467b6cf4d127851</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
</feed>
