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<title>godot.git/servers/visual, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-10-04T10:13:07Z</updated>
<entry>
<title>Fix GIProbe light visibility</title>
<updated>2017-10-04T10:13:07Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-04T08:55:57Z</published>
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<content type='text'>
- Fix https://github.com/godotengine/godot/issues/10535
</content>
</entry>
<entry>
<title>Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186</title>
<updated>2017-09-29T21:56:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T21:56:05Z</published>
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</content>
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<entry>
<title>Fixes to light shaders, should work now..</title>
<updated>2017-09-28T00:45:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-28T00:45:13Z</published>
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</content>
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<entry>
<title>Discarding now works in shaders</title>
<updated>2017-09-24T07:37:53Z</updated>
<author>
<name>Daniel Doran</name>
</author>
<published>2017-09-24T07:27:12Z</published>
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<id>urn:sha1:d0c42da961e87b936ad3f82fd45ac6f577a99e6b</id>
<content type='text'>
"discard" has been added to the list of recognised keywords.

A flag specifing when discarding is allowed is now set correctly.
</content>
</entry>
<entry>
<title>Added light affect parameter to baked AO</title>
<updated>2017-09-24T02:10:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-24T02:10:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=81c9cfdc1b4df336ba3cd01024e01c3a65ee4797'/>
<id>urn:sha1:81c9cfdc1b4df336ba3cd01024e01c3a65ee4797</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed redraw always on 3D viewprot bug</title>
<updated>2017-09-23T20:28:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-23T20:27:29Z</published>
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<content type='text'>
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
</content>
</entry>
<entry>
<title>Add inversesqrt to shader language.</title>
<updated>2017-09-22T01:02:08Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-09-22T01:02:08Z</published>
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<id>urn:sha1:a6c3147c0a3f0e663399039be136fd116fd79e41</id>
<content type='text'>
</content>
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<entry>
<title>Added proximity and distance fade to SpatialMaterial</title>
<updated>2017-09-21T18:20:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-21T18:20:00Z</published>
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<id>urn:sha1:bf371dcb3294027c209cc40a42fdbf438d4261af</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply clang-format to @reduz's changes</title>
<updated>2017-09-13T07:13:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T07:13:23Z</published>
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<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Merge pull request #10908 from hpvb/fix-unused-variables</title>
<updated>2017-09-12T10:55:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T10:55:53Z</published>
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<id>urn:sha1:aabbd00284640a4789f96702c134ea40b11b402e</id>
<content type='text'>
Fix unused variable warnings</content>
</entry>
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