<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/visual, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-03T13:54:52Z</updated>
<entry>
<title>Fix floatBitsToUint function</title>
<updated>2018-03-03T13:54:52Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-03-03T13:22:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06a60bb6eff0b222eb59ea6136bfc39858f1aa04'/>
<id>urn:sha1:06a60bb6eff0b222eb59ea6136bfc39858f1aa04</id>
<content type='text'>
(cherry picked from commit c6b6af7bb579ea52c6d0dd40069c280a6c7ae69f)
</content>
</entry>
<entry>
<title>Added missing shader functions</title>
<updated>2018-02-21T23:02:52Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-02-18T15:08:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a86829211ae64c8871676da965d4a9a3048144bc'/>
<id>urn:sha1:a86829211ae64c8871676da965d4a9a3048144bc</id>
<content type='text'>
(cherry picked from commit 8f04a13c98cf5107c6bad76b1dfa9c95f9a71115)
</content>
</entry>
<entry>
<title>Fix inconsistencies and typos in argument names</title>
<updated>2018-02-04T19:10:13Z</updated>
<author>
<name>Paolo Perkovic</name>
</author>
<published>2018-02-01T08:57:10Z</published>
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<id>urn:sha1:7de47fbabb28198b41aa475e64eaa0fbcfff126a</id>
<content type='text'>
(cherry picked from commit 08d4bfacafa8abe435d51a6afecb276030a23280)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Fix wrong viewport transparent-bg</title>
<updated>2018-01-18T18:11:07Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2018-01-18T18:11:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bccb4840c8897434274d102649399bd660e9a1fc'/>
<id>urn:sha1:bccb4840c8897434274d102649399bd660e9a1fc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Properly dispose of instance capture data, fixes #14795</title>
<updated>2018-01-06T22:06:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-06T22:05:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bfeaf27a3e41cd60ec7be4c1d88a3edd2c2a6d87'/>
<id>urn:sha1:bfeaf27a3e41cd60ec7be4c1d88a3edd2c2a6d87</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15251 from binbitten/fix-assign-vardecl</title>
<updated>2018-01-04T14:17:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:17:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b07d453f719f92cce6c92fa229b8a0d0284b634'/>
<id>urn:sha1:0b07d453f719f92cce6c92fa229b8a0d0284b634</id>
<content type='text'>
Fix premature declaration of shader variables created with assignment</content>
</entry>
<entry>
<title>Merge pull request #15191 from Jerome67000/z_renaming</title>
<updated>2018-01-03T23:41:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T23:41:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9f6f250e68853dc0b3ab397145b8c060e1cb110'/>
<id>urn:sha1:f9f6f250e68853dc0b3ab397145b8c060e1cb110</id>
<content type='text'>
renames "z" Node2D property to "z_index"</content>
</entry>
<entry>
<title>Fix broken Info.plist after copyright update</title>
<updated>2018-01-03T16:10:07Z</updated>
<author>
<name>Razah</name>
</author>
<published>2018-01-03T15:47:38Z</published>
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<id>urn:sha1:e3c9a7ed4f0b07a841e51b8bf2e92c370d21e33c</id>
<content type='text'>
Fixes #15293.
+ related misc fixes by @akien-mga.
</content>
</entry>
</feed>
