<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/visual, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Patrick Reh</name>
</author>
<published>2016-09-16T16:00:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff3891f88e86000424f767d5cef817fd5fca1f76'/>
<id>urn:sha1:ff3891f88e86000424f767d5cef817fd5fca1f76</id>
<content type='text'>
(cherry picked from commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>Merge pull request #6988 from RandomShaper/2.1</title>
<updated>2016-11-02T21:10:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:10:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1185da656f4547778b1d7cd7dbb9d241177fb592'/>
<id>urn:sha1:1185da656f4547778b1d7cd7dbb9d241177fb592</id>
<content type='text'>
Fix shader tokenizer/compiler reporting wrong error location (2.1)</content>
</entry>
<entry>
<title>Add/expose VisualServer::get_default_clear_color()</title>
<updated>2016-10-30T23:00:55Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-10-13T09:23:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=887b1de1dbb4664534b2bd413e8fe53ca2fbd6e5'/>
<id>urn:sha1:887b1de1dbb4664534b2bd413e8fe53ca2fbd6e5</id>
<content type='text'>
(cherry picked from commit 753ba67d653c65239f0549313f3cca3330fd27f9)
</content>
</entry>
<entry>
<title>Fix shader tokenizer/compiler reporting wrong error location</title>
<updated>2016-10-30T21:09:23Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-10-10T09:51:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a130520a7c68c7db0af2f8cd8812bc2d07d257aa'/>
<id>urn:sha1:a130520a7c68c7db0af2f8cd8812bc2d07d257aa</id>
<content type='text'>
Raname shader tokenizer methods for clarity
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Mouse hotspot is not honored.</title>
<updated>2016-09-18T21:15:32Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-08-23T05:56:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5653ac41f9985de1a5e01f25e40acf784a419c35'/>
<id>urn:sha1:5653ac41f9985de1a5e01f25e40acf784a419c35</id>
<content type='text'>
(cherry picked from commit 8fcd92c38af19ebfc637e7a0dc623371453d986c)
</content>
</entry>
<entry>
<title>Expose light shadow color to canvas item shaders</title>
<updated>2016-09-18T21:11:08Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-09-06T23:52:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c44757c2b7344f9f30c445245fa490082b06c5a9'/>
<id>urn:sha1:c44757c2b7344f9f30c445245fa490082b06c5a9</id>
<content type='text'>
(cherry picked from commit 09608876258ffa7d19be1fb887541f3798fa945e)
</content>
</entry>
<entry>
<title>Merge pull request #5533 from Hinsbart/cursor_atex</title>
<updated>2016-07-10T15:41:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T15:41:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e6e0ed0e5b8f41b20c087f3acb3a5ebb0836e60'/>
<id>urn:sha1:0e6e0ed0e5b8f41b20c087f3acb3a5ebb0836e60</id>
<content type='text'>
Can use AtlasTextures as custom mouse cursor.</content>
</entry>
</feed>
