<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/visual, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-16T08:56:31Z</updated>
<entry>
<title>refix particles3d issue, bringing down the amount limit to 1024</title>
<updated>2016-02-16T08:56:31Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-16T08:56:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d1de834348473bae7bd676587d2e72ae03a5642'/>
<id>urn:sha1:2d1de834348473bae7bd676587d2e72ae03a5642</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* raised the max amount of particles to match the max number allowed in the inspector (prevents crash)</title>
<updated>2016-02-12T11:45:26Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-12T11:32:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b3fadd66c81d39175e144d61b7a4856f03af301b'/>
<id>urn:sha1:b3fadd66c81d39175e144d61b7a4856f03af301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3184 from vnen/update-copyright-2016</title>
<updated>2016-01-01T14:03:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T14:03:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=199a29b353748245e9589d3ef38877613eef0ede'/>
<id>urn:sha1:199a29b353748245e9589d3ef38877613eef0ede</id>
<content type='text'>
Update copyright to 2016 in headers</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make both lights and occluders stop working if hidden, fixes #2437</title>
<updated>2016-01-01T13:45:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T13:45:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7879efc50b46fc06cb451e6c6758245b289d7d22'/>
<id>urn:sha1:7879efc50b46fc06cb451e6c6758245b289d7d22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-New mask mode for lights, makes using masks MUCH easier.</title>
<updated>2015-12-08T23:25:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T23:25:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428984ec0cfbbf190d88b4a2ff4cb3587a51c309'/>
<id>urn:sha1:428984ec0cfbbf190d88b4a2ff4cb3587a51c309</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2865 from hurikhan/pr_fix_2791</title>
<updated>2015-12-08T20:09:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:09:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=38ab47d2f9547f73438e3cdb2752bd58e81634bf'/>
<id>urn:sha1:38ab47d2f9547f73438e3cdb2752bd58e81634bf</id>
<content type='text'>
Added additional token checks for the shader if..else.. statement. </content>
</entry>
<entry>
<title>-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.</title>
<updated>2015-12-02T14:15:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-02T14:15:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b1f0afb014cae7c9a84c8d7c0429f45f425214b'/>
<id>urn:sha1:4b1f0afb014cae7c9a84c8d7c0429f45f425214b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bug Fix #2541: Shader language function validation logic</title>
<updated>2015-11-27T13:27:06Z</updated>
<author>
<name>Andrea Chua</name>
</author>
<published>2015-11-27T13:27:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=67a1c3f136c33433e68a4bf2e9cefaf8ccc1e4e5'/>
<id>urn:sha1:67a1c3f136c33433e68a4bf2e9cefaf8ccc1e4e5</id>
<content type='text'>
ensures that it finds the correct function to validate.
</content>
</entry>
<entry>
<title>Added additional token checks for the shader if..else.. statement. Fixes issue #2791.</title>
<updated>2015-11-22T05:49:58Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-11-22T05:49:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49f4ec2b71da7fe5d9e7d9fda8e9fb0bf3a7b711'/>
<id>urn:sha1:49f4ec2b71da7fe5d9e7d9fda8e9fb0bf3a7b711</id>
<content type='text'>
</content>
</entry>
</feed>
