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<title>godot.git/servers/visual, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual?h=1.1-rc2'/>
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<updated>2015-05-01T13:44:08Z</updated>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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<entry>
<title>-fixed broken lighting in release version of godot for isometric light demo, fixes #1697</title>
<updated>2015-04-30T14:34:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T14:34:24Z</published>
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<entry>
<title>-made normalmaps easier in 2D, fixes #1467</title>
<updated>2015-04-27T11:11:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T11:11:54Z</published>
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<entry>
<title>-Fixed shader commets, /* */ works well and crash is solved, fixes #1711</title>
<updated>2015-04-26T15:34:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T15:34:42Z</published>
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<entry>
<title>-Resolved light clipping issue due to wrong global rect cache, fixes #1722</title>
<updated>2015-04-25T13:32:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-25T13:32:34Z</published>
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<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>-try to avoid errors when path using ".." is present in script include, fixes #1703</title>
<updated>2015-04-18T19:17:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T19:17:33Z</published>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<entry>
<title>-Changed bootsplash option to use a file, fixes #1539</title>
<updated>2015-04-12T20:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-12T20:55:01Z</published>
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<content type='text'>
-Added OS.get_splash_tick_msec() to query when splash appeared
</content>
</entry>
<entry>
<title>Changes to Light</title>
<updated>2015-04-03T04:43:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-03T04:43:37Z</published>
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<id>urn:sha1:9fa1698c7420bae2c6353bf300ce2cdb73434bf6</id>
<content type='text'>
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
</content>
</entry>
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