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<title>godot.git/servers/visual/visual_server_wrap_mt.h, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_wrap_mt.h?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_wrap_mt.h?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-29T21:56:52Z</updated>
<entry>
<title>Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186</title>
<updated>2017-09-29T21:56:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T21:56:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f'/>
<id>urn:sha1:d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several fixes to directional shadows, closes #10926</title>
<updated>2017-09-07T21:00:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-07T21:00:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eedb39091aaa1dc0b8f204844bb1eb270b2349f6'/>
<id>urn:sha1:eedb39091aaa1dc0b8f204844bb1eb270b2349f6</id>
<content type='text'>
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
</content>
</entry>
<entry>
<title>Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135</title>
<updated>2017-09-01T16:01:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T15:56:52Z</published>
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<id>urn:sha1:8f30c52a3751586edab6d7482425075aef8de6e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive clean up to gizmos</title>
<updated>2017-08-26T03:47:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-26T03:40:45Z</published>
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<id>urn:sha1:1894157c9fab05984428d83a743b0fe1d720c80c</id>
<content type='text'>
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
</content>
</entry>
<entry>
<title>-Fix all shadow and culling related issues, fixes #9330</title>
<updated>2017-08-19T23:07:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-19T23:06:40Z</published>
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<id>urn:sha1:7e5890d23d882547ae465fb7756b74be5bc1f62b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..</title>
<updated>2017-08-19T16:14:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-19T16:14:04Z</published>
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<id>urn:sha1:8fc6bb8f771c520c15320c3b4be561abc648d65d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Restored black bars and custom images instead of black bars, closes #1571</title>
<updated>2017-08-07T21:09:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-07T21:06:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=539fbad919643c1ca61c6601e7a228e8a6a307bd'/>
<id>urn:sha1:539fbad919643c1ca61c6601e7a228e8a6a307bd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
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<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adding base classes and structures for ARVR support</title>
<updated>2017-07-28T00:39:15Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-04-23T12:10:41Z</published>
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<id>urn:sha1:d2ba2d08733647dc345db123469988966c8b31b0</id>
<content type='text'>
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
</content>
</entry>
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