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<title>godot.git/servers/visual/visual_server_wrap_mt.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_wrap_mt.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_wrap_mt.cpp?h=3.0-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix broken Info.plist after copyright update</title>
<updated>2018-01-03T16:10:07Z</updated>
<author>
<name>Razah</name>
</author>
<published>2018-01-03T15:47:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3c9a7ed4f0b07a841e51b8bf2e92c370d21e33c'/>
<id>urn:sha1:e3c9a7ed4f0b07a841e51b8bf2e92c370d21e33c</id>
<content type='text'>
Fixes #15293.
+ related misc fixes by @akien-mga.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.</title>
<updated>2017-12-16T20:11:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-16T20:09:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=652c98a7beb8fc8a8aad5075a673caf21994a2ba'/>
<id>urn:sha1:652c98a7beb8fc8a8aad5075a673caf21994a2ba</id>
<content type='text'>
Call needs to be routed via visual server to reach the proper thread.
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to opt-out buffer swapping in `VS::draw()`</title>
<updated>2017-11-25T01:18:28Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-30T20:33:36Z</published>
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<id>urn:sha1:3aa79fc1a32f505f71c88e58023d728a225353e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Restore rendering on a separate thread</title>
<updated>2017-11-18T18:35:25Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2017-10-06T22:24:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=871c47a2bba3ce5adaf5e46e5f8d64acf5a48a1d'/>
<id>urn:sha1:871c47a2bba3ce5adaf5e46e5f8d64acf5a48a1d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reworked how servers preallocate RIDs, should fix #10970</title>
<updated>2017-11-10T02:35:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-10T02:34:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=192a4d7de5c557bdfe83bd180cd603d7e280ebd4'/>
<id>urn:sha1:192a4d7de5c557bdfe83bd180cd603d7e280ebd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
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<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
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