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<title>godot.git/servers/visual/visual_server_scene.h, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_scene.h?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_scene.h?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T20:13:45Z</updated>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive clean up to gizmos</title>
<updated>2017-08-26T03:47:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-26T03:40:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1894157c9fab05984428d83a743b0fe1d720c80c'/>
<id>urn:sha1:1894157c9fab05984428d83a743b0fe1d720c80c</id>
<content type='text'>
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2'/>
<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adding base classes and structures for ARVR support</title>
<updated>2017-07-28T00:39:15Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-04-23T12:10:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d2ba2d08733647dc345db123469988966c8b31b0'/>
<id>urn:sha1:d2ba2d08733647dc345db123469988966c8b31b0</id>
<content type='text'>
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
</content>
</entry>
<entry>
<title>Clang-formatting *.cpp and *.h (some files excluded)</title>
<updated>2017-07-22T11:14:08Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-22T10:47:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7c65ca6bac04925353db9b3bee4b0cd0b634ac6'/>
<id>urn:sha1:c7c65ca6bac04925353db9b3bee4b0cd0b634ac6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Restored support for Canvas BG mode on Environment</title>
<updated>2017-06-24T11:58:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-24T11:58:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0cac32910a1026517b9fc782d72824c80baf676e'/>
<id>urn:sha1:0cac32910a1026517b9fc782d72824c80baf676e</id>
<content type='text'>
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
</content>
</entry>
<entry>
<title>Increase the default perspective camera FOV</title>
<updated>2017-06-16T10:07:07Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2017-06-16T10:07:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cdcc3c919b6cc1dc38b5ed82469964daea97aeb8'/>
<id>urn:sha1:cdcc3c919b6cc1dc38b5ed82469964daea97aeb8</id>
<content type='text'>
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
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