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<title>godot.git/servers/visual/visual_server_scene.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_scene.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_scene.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Cleanup some #if 0'd code</title>
<updated>2017-12-17T14:40:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-17T14:29:39Z</published>
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<id>urn:sha1:8f25a2dc11b73cd440adcd341e4180f6f93877aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Add lightmapper</title>
<updated>2017-12-14T12:01:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-14T11:59:46Z</published>
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<id>urn:sha1:f3ad14224e27f2a25196575e3c43ebc792c90894</id>
<content type='text'>
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to some thread safety situations to avoid GIProbe from freezing on save. Fixes #13338</title>
<updated>2017-12-06T21:06:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T21:06:34Z</published>
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<id>urn:sha1:0bc573635c167b9a3d653641c1389ba9a7870596</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tweak the default camera node settings</title>
<updated>2017-11-25T22:48:30Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2017-11-25T22:48:30Z</published>
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<id>urn:sha1:541df26184370c890e925adffc06a13d528d1906</id>
<content type='text'>
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
</content>
</entry>
<entry>
<title>Implement per-instance custom bounding box</title>
<updated>2017-11-20T19:54:26Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-11-20T19:54:26Z</published>
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<id>urn:sha1:17b9accd0c922738d91d839bdb166871c9e9ae19</id>
<content type='text'>
# Conflicts:
#	servers/visual/visual_server_scene.h
</content>
</entry>
<entry>
<title>Rename Rect3 to AABB.</title>
<updated>2017-11-17T16:01:41Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-17T02:09:00Z</published>
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<id>urn:sha1:d28763a4c1792dc00fde3d151eaea54f9cf2b8a9</id>
<content type='text'>
Fixes #12973.
</content>
</entry>
<entry>
<title>Fix GIProbe light visibility</title>
<updated>2017-10-04T10:13:07Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-04T08:55:57Z</published>
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<id>urn:sha1:4501a30ce9f86ff06e8e4dc28721136f386aa24e</id>
<content type='text'>
- Fix https://github.com/godotengine/godot/issues/10535
</content>
</entry>
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