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<title>godot.git/servers/visual/visual_server_scene.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_scene.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_scene.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Properly dispose of instance capture data, fixes #14795</title>
<updated>2018-01-06T22:06:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-06T22:05:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bfeaf27a3e41cd60ec7be4c1d88a3edd2c2a6d87'/>
<id>urn:sha1:bfeaf27a3e41cd60ec7be4c1d88a3edd2c2a6d87</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>-Add lightmapper</title>
<updated>2017-12-14T12:01:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-14T11:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3ad14224e27f2a25196575e3c43ebc792c90894'/>
<id>urn:sha1:f3ad14224e27f2a25196575e3c43ebc792c90894</id>
<content type='text'>
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
</content>
</entry>
<entry>
<title>Fix #14429 GIProbe does not work with SpotLights</title>
<updated>2017-12-09T19:57:28Z</updated>
<author>
<name>Przemyslaw Czarnota</name>
</author>
<published>2017-12-09T19:57:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c3c1d119ec871d78621f48bdf8c1911f5618f5ba'/>
<id>urn:sha1:c3c1d119ec871d78621f48bdf8c1911f5618f5ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to some thread safety situations to avoid GIProbe from freezing on save. Fixes #13338</title>
<updated>2017-12-06T21:06:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T21:06:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0bc573635c167b9a3d653641c1389ba9a7870596'/>
<id>urn:sha1:0bc573635c167b9a3d653641c1389ba9a7870596</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Attempt to see if this can solve the problem with #13338</title>
<updated>2017-12-06T19:41:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T19:41:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=431dfc14585fa12750b2c1ef2e7efaeed6df2f68'/>
<id>urn:sha1:431dfc14585fa12750b2c1ef2e7efaeed6df2f68</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed issue with 3D selections losing precsion due to an offset bug</title>
<updated>2017-11-25T20:14:54Z</updated>
<author>
<name>BenH</name>
</author>
<published>2017-11-25T20:14:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd5037ba829b02ec8ab6f6d77f7ad132b0515908'/>
<id>urn:sha1:dd5037ba829b02ec8ab6f6d77f7ad132b0515908</id>
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</content>
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