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<title>godot.git/servers/visual/visual_server_raster.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_raster.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_raster.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.</title>
<updated>2017-12-16T20:11:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-16T20:09:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=652c98a7beb8fc8a8aad5075a673caf21994a2ba'/>
<id>urn:sha1:652c98a7beb8fc8a8aad5075a673caf21994a2ba</id>
<content type='text'>
Call needs to be routed via visual server to reach the proper thread.
</content>
</entry>
<entry>
<title>Add ability to opt-out buffer swapping in `VS::draw()`</title>
<updated>2017-11-25T01:18:28Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-30T20:33:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3aa79fc1a32f505f71c88e58023d728a225353e1'/>
<id>urn:sha1:3aa79fc1a32f505f71c88e58023d728a225353e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to update parts of an array, and set arrays as dynamic draw</title>
<updated>2017-11-14T20:26:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-14T20:25:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6277e6d40a0f0e8c84470482400959fca4ff5ad8'/>
<id>urn:sha1:6277e6d40a0f0e8c84470482400959fca4ff5ad8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix viewport margins drawn after swapping buffers</title>
<updated>2017-10-30T20:20:12Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-30T20:20:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=793da07a4dc6be1437fba4cefec9dc0c8035be64'/>
<id>urn:sha1:793da07a4dc6be1437fba4cefec9dc0c8035be64</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup unnecessary debug prints</title>
<updated>2017-10-21T18:41:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-21T17:31:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6361e24f29ae735b75bcd27f9fe521397ce7c10c'/>
<id>urn:sha1:6361e24f29ae735b75bcd27f9fe521397ce7c10c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-17T22:51:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-17T21:35:55Z</published>
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<id>urn:sha1:eab850524ead092ed9fe22e57955e59eae373b79</id>
<content type='text'>
</content>
</entry>
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