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<title>godot.git/servers/visual/visual_server_raster.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_raster.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_raster.cpp?h=2.0.2-stable'/>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Merge pull request #3184 from vnen/update-copyright-2016</title>
<updated>2016-01-01T14:03:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T14:03:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=199a29b353748245e9589d3ef38877613eef0ede'/>
<id>urn:sha1:199a29b353748245e9589d3ef38877613eef0ede</id>
<content type='text'>
Update copyright to 2016 in headers</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
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<entry>
<title>Make both lights and occluders stop working if hidden, fixes #2437</title>
<updated>2016-01-01T13:45:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T13:45:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7879efc50b46fc06cb451e6c6758245b289d7d22'/>
<id>urn:sha1:7879efc50b46fc06cb451e6c6758245b289d7d22</id>
<content type='text'>
</content>
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<entry>
<title>-New mask mode for lights, makes using masks MUCH easier.</title>
<updated>2015-12-08T23:25:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T23:25:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428984ec0cfbbf190d88b4a2ff4cb3587a51c309'/>
<id>urn:sha1:428984ec0cfbbf190d88b4a2ff4cb3587a51c309</id>
<content type='text'>
</content>
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<entry>
<title>-Ability to debug video memory usage</title>
<updated>2015-10-21T12:50:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T12:50:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d'/>
<id>urn:sha1:b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d</id>
<content type='text'>
-Small fix to xml saver (swapping &gt; and &lt;)
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-10-17T13:30:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:30:08Z</published>
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<id>urn:sha1:63033aa646f7a49fbcecbc8cc30077cf268be10c</id>
<content type='text'>
</content>
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<entry>
<title>misc cleanup</title>
<updated>2015-10-17T13:29:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:29:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab22203791489df160c36a29a3cd8aa8b32bec04'/>
<id>urn:sha1:ab22203791489df160c36a29a3cd8aa8b32bec04</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #2479 from firefly2442/cppcheck-unusedvars</title>
<updated>2015-10-17T13:25:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:25:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b217e1417aff2654282fc3c75b10159683b74a50'/>
<id>urn:sha1:b217e1417aff2654282fc3c75b10159683b74a50</id>
<content type='text'>
ran cppcheck, found unused variables</content>
</entry>
<entry>
<title>nested clipping of canvas items now works</title>
<updated>2015-10-05T10:50:16Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2015-10-05T10:50:16Z</published>
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<id>urn:sha1:7f001a2c762d50d7502fefde477487b911ddee47</id>
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</content>
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