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<title>godot.git/servers/visual/visual_server_raster.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_raster.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_raster.cpp?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-05T23:22:31Z</updated>
<entry>
<title>optional formal changes</title>
<updated>2015-05-05T23:22:31Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:56:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=897a1aade5332753d9fda950d80495798cdc85b4'/>
<id>urn:sha1:897a1aade5332753d9fda950d80495798cdc85b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed broken lighting in release version of godot for isometric light demo, fixes #1697</title>
<updated>2015-04-30T14:34:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T14:34:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c6b31c024b60ae9c43dc48c04128de99d147f5a'/>
<id>urn:sha1:5c6b31c024b60ae9c43dc48c04128de99d147f5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Resolved light clipping issue due to wrong global rect cache, fixes #1722</title>
<updated>2015-04-25T13:32:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-25T13:32:34Z</published>
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<id>urn:sha1:ec00cd5c416cc060ecff254d04da20ef878afeb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>-try to avoid errors when path using ".." is present in script include, fixes #1703</title>
<updated>2015-04-18T19:17:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T19:17:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4661a6e126f03efcb7b41196d2fca9c9564123c6'/>
<id>urn:sha1:4661a6e126f03efcb7b41196d2fca9c9564123c6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Changed bootsplash option to use a file, fixes #1539</title>
<updated>2015-04-12T20:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-12T20:55:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e20391bf607dc7c452b056854aed4a8c99ba0f6'/>
<id>urn:sha1:3e20391bf607dc7c452b056854aed4a8c99ba0f6</id>
<content type='text'>
-Added OS.get_splash_tick_msec() to query when splash appeared
</content>
</entry>
<entry>
<title>Changes to Light</title>
<updated>2015-04-03T04:43:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-03T04:43:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9fa1698c7420bae2c6353bf300ce2cdb73434bf6'/>
<id>urn:sha1:9fa1698c7420bae2c6353bf300ce2cdb73434bf6</id>
<content type='text'>
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
</content>
</entry>
<entry>
<title>read depth fixes</title>
<updated>2015-03-31T20:57:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-31T20:57:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7fc4059b1311afbf986f4b356bb93cd164ba829a'/>
<id>urn:sha1:7fc4059b1311afbf986f4b356bb93cd164ba829a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>signed distance field font support</title>
<updated>2015-03-21T03:43:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-21T03:43:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=acc6f3b285f058104fd6431bed2c4cfe4dc05a58'/>
<id>urn:sha1:acc6f3b285f058104fd6431bed2c4cfe4dc05a58</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New option to send canvas to render buffer</title>
<updated>2015-03-16T04:14:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-16T03:47:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53e1694e1e2b76026d862e84c1de88f62601cbc3'/>
<id>urn:sha1:53e1694e1e2b76026d862e84c1de88f62601cbc3</id>
<content type='text'>
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
</content>
</entry>
</feed>
