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<title>godot.git/servers/visual/visual_server_canvas.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_canvas.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/visual_server_canvas.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15191 from Jerome67000/z_renaming</title>
<updated>2018-01-03T23:41:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T23:41:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9f6f250e68853dc0b3ab397145b8c060e1cb110'/>
<id>urn:sha1:f9f6f250e68853dc0b3ab397145b8c060e1cb110</id>
<content type='text'>
renames "z" Node2D property to "z_index"</content>
</entry>
<entry>
<title>#15078 renamed "z" -&gt; "z_index" property in Node2D</title>
<updated>2018-01-03T12:02:26Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2017-12-29T22:06:03Z</published>
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<id>urn:sha1:42ae3525a3adfc9518361aab5625d7ff76e97623</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Cleanup some #if 0'd code</title>
<updated>2017-12-17T14:40:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-17T14:29:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f25a2dc11b73cd440adcd341e4180f6f93877aa'/>
<id>urn:sha1:8f25a2dc11b73cd440adcd341e4180f6f93877aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to and unwrap lightmap coordinates on import</title>
<updated>2017-12-09T17:18:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-09T17:11:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=65fb961b8b2c81ce33c9e0e4c0add7b13da0193a'/>
<id>urn:sha1:65fb961b8b2c81ce33c9e0e4c0add7b13da0193a</id>
<content type='text'>
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc2e8d99e5ae0dbd69e712cc71da3033f5f30139'/>
<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Disable antialiasing for CanvasItem triangle arrays</title>
<updated>2017-08-28T21:37:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-28T21:37:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9450179ff0faf39cc0360bc84d4e44f93d53c014'/>
<id>urn:sha1:9450179ff0faf39cc0360bc84d4e44f93d53c014</id>
<content type='text'>
Fixes #10461 and supersedes #10645 as suggested by @bruvzg.
</content>
</entry>
<entry>
<title>Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree</title>
<updated>2017-08-28T21:08:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-28T21:08:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=456bee46de68fa5a9dd577cd0fcc4bcb9bf00569'/>
<id>urn:sha1:456bee46de68fa5a9dd577cd0fcc4bcb9bf00569</id>
<content type='text'>
Use memset to zero z_list</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
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