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<title>godot.git/servers/visual/shader_language.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/shader_language.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/shader_language.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix premature declaration of shader variables created with assignment</title>
<updated>2018-01-03T06:23:04Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2018-01-01T18:56:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f141bafba386e996b37e2e7486fc5881cb806bf7'/>
<id>urn:sha1:f141bafba386e996b37e2e7486fc5881cb806bf7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixed wrong highlighted line when erroring and using single-line comments, fixes #15167</title>
<updated>2017-12-29T18:32:21Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2017-12-29T18:32:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b2283382ea19b6db5dca144f2d3ff63db7d9701'/>
<id>urn:sha1:9b2283382ea19b6db5dca144f2d3ff63db7d9701</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup some #if 0'd code</title>
<updated>2017-12-17T14:40:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-17T14:29:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f25a2dc11b73cd440adcd341e4180f6f93877aa'/>
<id>urn:sha1:8f25a2dc11b73cd440adcd341e4180f6f93877aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shader Language: Add in-for declared variables within for-block scope.</title>
<updated>2017-12-17T00:43:59Z</updated>
<author>
<name>Enzo Nocera</name>
</author>
<published>2017-12-17T00:43:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8e2a1ffd6ee5fccd7d7a6c42b524dfa443a2d3a3'/>
<id>urn:sha1:8e2a1ffd6ee5fccd7d7a6c42b524dfa443a2d3a3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629</title>
<updated>2017-12-15T21:24:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-15T21:23:16Z</published>
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<id>urn:sha1:e946fb8cb0a9177c45db5305a26efa52ea8e7907</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added interpolation modifiers to shaderlang</title>
<updated>2017-11-27T15:47:46Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-11-27T15:47:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b0fb6b138099856c52c1fbdb76914eee0ee55d4a'/>
<id>urn:sha1:b0fb6b138099856c52c1fbdb76914eee0ee55d4a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added overloads of vector parameters for shader Trig functions.</title>
<updated>2017-11-26T23:18:45Z</updated>
<author>
<name>RaXaR</name>
</author>
<published>2017-11-25T22:19:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b932d8c37aa416d68f6f63448abc77ad6815f80b'/>
<id>urn:sha1:b932d8c37aa416d68f6f63448abc77ad6815f80b</id>
<content type='text'>
Ammend: Removed whitespace from blank lines.
Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
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<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
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