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<title>godot.git/servers/visual/shader_language.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/shader_language.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/shader_language.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2865 from hurikhan/pr_fix_2791</title>
<updated>2015-12-08T20:09:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:09:58Z</published>
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<id>urn:sha1:38ab47d2f9547f73438e3cdb2752bd58e81634bf</id>
<content type='text'>
Added additional token checks for the shader if..else.. statement. </content>
</entry>
<entry>
<title>Bug Fix #2541: Shader language function validation logic</title>
<updated>2015-11-27T13:27:06Z</updated>
<author>
<name>Andrea Chua</name>
</author>
<published>2015-11-27T13:27:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=67a1c3f136c33433e68a4bf2e9cefaf8ccc1e4e5'/>
<id>urn:sha1:67a1c3f136c33433e68a4bf2e9cefaf8ccc1e4e5</id>
<content type='text'>
ensures that it finds the correct function to validate.
</content>
</entry>
<entry>
<title>Added additional token checks for the shader if..else.. statement. Fixes issue #2791.</title>
<updated>2015-11-22T05:49:58Z</updated>
<author>
<name>hurikhan</name>
</author>
<published>2015-11-22T05:49:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49f4ec2b71da7fe5d9e7d9fda8e9fb0bf3a7b711'/>
<id>urn:sha1:49f4ec2b71da7fe5d9e7d9fda8e9fb0bf3a7b711</id>
<content type='text'>
</content>
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<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color</title>
<updated>2015-11-18T23:18:10Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-18T23:18:10Z</published>
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<id>urn:sha1:dd00452997122029dd2f74a278574d781fd2bf5f</id>
<content type='text'>
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
</content>
</entry>
<entry>
<title>New shader feature: change the colour of shadows on a per-material basis.</title>
<updated>2015-11-08T03:54:55Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-08T03:21:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b'/>
<id>urn:sha1:c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b</id>
<content type='text'>
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
</content>
</entry>
<entry>
<title>Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.</title>
<updated>2015-11-02T16:03:31Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-02T13:16:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b54d96ceba19801f3ec59e1a611f74b428cdebe2'/>
<id>urn:sha1:b54d96ceba19801f3ec59e1a611f74b428cdebe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Rename unexisting by nonexistant, closes #1940</title>
<updated>2015-05-18T13:20:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-18T13:20:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e323cc050564fdb1b5cf81793d173cbd9483f55a'/>
<id>urn:sha1:e323cc050564fdb1b5cf81793d173cbd9483f55a</id>
<content type='text'>
-Added function to retrieve list of actions fron InputMap
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
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