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<title>godot.git/servers/visual/rasterizer_dummy.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/rasterizer_dummy.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/visual/rasterizer_dummy.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2632 from firefly2442/duplicate-inherited-vars</title>
<updated>2015-11-18T22:16:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:16:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8435cc721e261caba757dc1537787b7ff389afc'/>
<id>urn:sha1:e8435cc721e261caba757dc1537787b7ff389afc</id>
<content type='text'>
remove child variable that is duplicated from parent class</content>
</entry>
<entry>
<title>-Ability to debug video memory usage</title>
<updated>2015-10-21T12:50:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T12:50:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d'/>
<id>urn:sha1:b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d</id>
<content type='text'>
-Small fix to xml saver (swapping &gt; and &lt;)
</content>
</entry>
<entry>
<title>remove child variable that is duplicated from parent class</title>
<updated>2015-10-19T02:45:27Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2015-10-19T02:45:27Z</published>
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<id>urn:sha1:bb68dc5210205da32b721681667360d8f54e2ea9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed server breaking error in previous splash screen commit</title>
<updated>2015-09-13T02:15:02Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-09-13T02:15:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e5730c1c7c8da29ea85a04daf7479f293329d39c'/>
<id>urn:sha1:e5730c1c7c8da29ea85a04daf7479f293329d39c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new space shooter demo</title>
<updated>2015-06-11T13:00:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-11T12:55:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e479065f5ecc3017868d01380e024f11070baf2'/>
<id>urn:sha1:9e479065f5ecc3017868d01380e024f11070baf2</id>
<content type='text'>
ortho camera sort fix, closes #2063
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Beta1 Attempt #1</title>
<updated>2015-04-02T15:59:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T15:59:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=68e42f53badd6a501021e545c09b2c41ad21e1e0'/>
<id>urn:sha1:68e42f53badd6a501021e545c09b2c41ad21e1e0</id>
<content type='text'>
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
</content>
</entry>
<entry>
<title>-fix compilation of godot server</title>
<updated>2015-02-19T14:54:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-19T14:54:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fdf3d8eabf3ca8c756de52a4bb6aa302c1f454f'/>
<id>urn:sha1:3fdf3d8eabf3ca8c756de52a4bb6aa302c1f454f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed issue with shader not being reset on layers, closes #1199</title>
<updated>2015-01-12T23:44:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-12T23:44:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30d36581100f0bf71c6d2502be9a03443bdf8708'/>
<id>urn:sha1:30d36581100f0bf71c6d2502be9a03443bdf8708</id>
<content type='text'>
-ability for shader to use parent shader and params, closes #1198
</content>
</entry>
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