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<title>godot.git/servers/visual/rasterizer.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/visual/rasterizer.h?h=2.0-beta</id>
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-New mask mode for lights, makes using masks MUCH easier.</title>
<updated>2015-12-08T23:25:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T23:25:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428984ec0cfbbf190d88b4a2ff4cb3587a51c309'/>
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<content type='text'>
</content>
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<entry>
<title>-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.</title>
<updated>2015-12-02T14:15:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-02T14:15:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b1f0afb014cae7c9a84c8d7c0429f45f425214b'/>
<id>urn:sha1:4b1f0afb014cae7c9a84c8d7c0429f45f425214b</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #2629 from firefly2442/float-to-bool</title>
<updated>2015-11-18T22:17:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:17:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e82afd9c50ecc6033c0487df09a1005a4e7786f2'/>
<id>urn:sha1:e82afd9c50ecc6033c0487df09a1005a4e7786f2</id>
<content type='text'>
float to bool variable type, fixes: #2478</content>
</entry>
<entry>
<title>-Ability to debug video memory usage</title>
<updated>2015-10-21T12:50:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T12:50:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d'/>
<id>urn:sha1:b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d</id>
<content type='text'>
-Small fix to xml saver (swapping &gt; and &lt;)
</content>
</entry>
<entry>
<title>float to bool variable type, fixes: #2478</title>
<updated>2015-10-19T00:49:30Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2015-10-19T00:49:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4621d30d1b63c510c9928d073ef88be5b59248c0'/>
<id>urn:sha1:4621d30d1b63c510c9928d073ef88be5b59248c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ios now displays splash screen between launch image and main scene, instead of a black screen</title>
<updated>2015-09-10T22:01:02Z</updated>
<author>
<name>steve</name>
</author>
<published>2015-09-10T22:01:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b0e5031f1fb417ea087f08649afe9a9fdf072932'/>
<id>urn:sha1:b0e5031f1fb417ea087f08649afe9a9fdf072932</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to change shadow color in light2d</title>
<updated>2015-06-24T21:15:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-24T21:15:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52308aba68516d4b4ca29a176d6053cf3f623ce4'/>
<id>urn:sha1:52308aba68516d4b4ca29a176d6053cf3f623ce4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new space shooter demo</title>
<updated>2015-06-11T13:00:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-11T12:55:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e479065f5ecc3017868d01380e024f11070baf2'/>
<id>urn:sha1:9e479065f5ecc3017868d01380e024f11070baf2</id>
<content type='text'>
ortho camera sort fix, closes #2063
</content>
</entry>
<entry>
<title>optional formal changes</title>
<updated>2015-05-05T23:22:31Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:56:59Z</published>
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<id>urn:sha1:897a1aade5332753d9fda950d80495798cdc85b4</id>
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</content>
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