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<title>godot.git/servers/physics_server.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_server.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_server.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Implemented physics linear and angular lock</title>
<updated>2017-12-10T16:21:14Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-10T16:21:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dee44bbc13605348b65bc74878a5a8be2b50cbd'/>
<id>urn:sha1:5dee44bbc13605348b65bc74878a5a8be2b50cbd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12756 from Stratos695/master</title>
<updated>2017-12-09T12:01:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-09T12:01:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25b36f18d38c222fb8d115a40ef1de07445e6bf8'/>
<id>urn:sha1:25b36f18d38c222fb8d115a40ef1de07445e6bf8</id>
<content type='text'>
Allowing double-axis lock in RigidBody &amp; KinematicBody (Fixes #12500)</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed type_mask and fixed some variable name</title>
<updated>2017-11-21T21:56:40Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-21T21:56:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6e413bb9cb91255014cddacdba1591e14df56dd'/>
<id>urn:sha1:d6e413bb9cb91255014cddacdba1591e14df56dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow double-axis lock in RigidBody and KinematicBody</title>
<updated>2017-11-10T21:33:54Z</updated>
<author>
<name>Eric Rybicki</name>
</author>
<published>2017-11-08T21:35:47Z</published>
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<id>urn:sha1:bd5df841990e7410593d8aae5bee10bab16f6f43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rewritten kinematic system</title>
<updated>2017-11-07T14:22:09Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-07T14:22:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10f879bf883ed364a9b0eafe40aba03c59b6fbfb'/>
<id>urn:sha1:10f879bf883ed364a9b0eafe40aba03c59b6fbfb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bullet physics engine implementation</title>
<updated>2017-11-04T19:52:59Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-04T19:52:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb4871c919571d719d27738cc4d7db496a575b57'/>
<id>urn:sha1:fb4871c919571d719d27738cc4d7db496a575b57</id>
<content type='text'>
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
</content>
</entry>
<entry>
<title>Implemented physics plug</title>
<updated>2017-11-04T02:25:51Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-10-21T11:02:06Z</published>
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<id>urn:sha1:7a9ca08f16c500aa0caccc21a8e42564f962971a</id>
<content type='text'>
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
</content>
</entry>
</feed>
