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<title>godot.git/servers/physics_server.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_server.h?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_server.h?h=2.0.2-stable'/>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
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<entry>
<title>change intersect_ray function to discriminate pickable objects, fixes #3203</title>
<updated>2016-01-10T18:54:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:54:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1aaf507ffb9b96627219d1e6f4ca1f22565e06b8'/>
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</content>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
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<entry>
<title>Remove bogus argument in body_get_node</title>
<updated>2015-12-28T00:32:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T00:32:12Z</published>
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<content type='text'>
</content>
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<entry>
<title>New and corrected are override modes.</title>
<updated>2015-12-14T01:56:49Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-14T01:56:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89efebbf561fa19d29533acdd3716f8d1385595a'/>
<id>urn:sha1:89efebbf561fa19d29533acdd3716f8d1385595a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
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<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
<entry>
<title>Added gravity scale, and linear/angular damp override to 3D physics.</title>
<updated>2015-08-30T21:57:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-30T21:57:17Z</published>
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<id>urn:sha1:2d8866574dd2c06ac03e7055642b917a0a3c6dac</id>
<content type='text'>
</content>
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<entry>
<title>added ability for Area (3D) to detect other areas</title>
<updated>2015-06-12T18:52:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-12T18:52:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89300b70e7217feaf0be15cfe395763f555bbafa'/>
<id>urn:sha1:89300b70e7217feaf0be15cfe395763f555bbafa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Calculate gravity based on distance from body to gravity point</title>
<updated>2015-05-18T01:30:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-19T14:10:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=473c7222f512488bfea3674358e15cac83d41ffb'/>
<id>urn:sha1:473c7222f512488bfea3674358e15cac83d41ffb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
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</content>
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