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<title>godot.git/servers/physics_2d_server.cpp, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-24T23:22:41Z</updated>
<entry>
<title>Documented many Physics2D* classes</title>
<updated>2016-06-24T23:22:41Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-06-12T18:03:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c54744ce4d6cdfc740a240d2a94ef6835bd436c7'/>
<id>urn:sha1:c54744ce4d6cdfc740a240d2a94ef6835bd436c7</id>
<content type='text'>
(cherry picked from commit 471ab4e6ff1b94e09835b7e3a2a82ea9e65f9214)
</content>
</entry>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-06T09:13:35Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19f08eaa5bbcadec1a9ce2f41e940f108371ba49'/>
<id>urn:sha1:19f08eaa5bbcadec1a9ce2f41e940f108371ba49</id>
<content type='text'>
(cherry picked from commit 1e752c01203b2560ef3ed28993aac9c98c053cb8)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners</title>
<updated>2015-12-22T13:57:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-22T13:57:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=acc9db1695ebabe61e6dc68bf9d63478a81c0827'/>
<id>urn:sha1:acc9db1695ebabe61e6dc68bf9d63478a81c0827</id>
<content type='text'>
New and corrected area override modes.</content>
</entry>
<entry>
<title>replaced :var by :Variant in documentation, fixes #2897</title>
<updated>2015-12-14T11:28:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-14T11:28:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2183a5e09cc55a91b550f0d8f45b45a93d82b29'/>
<id>urn:sha1:f2183a5e09cc55a91b550f0d8f45b45a93d82b29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New and corrected are override modes.</title>
<updated>2015-12-14T01:56:49Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-14T01:56:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89efebbf561fa19d29533acdd3716f8d1385595a'/>
<id>urn:sha1:89efebbf561fa19d29533acdd3716f8d1385595a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1932 from Faless/gravity_distance_full</title>
<updated>2015-06-07T03:25:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-07T03:25:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5064cc50066e2b6783805d77cf41a3552a4d155c'/>
<id>urn:sha1:5064cc50066e2b6783805d77cf41a3552a4d155c</id>
<content type='text'>
Calculate gravity based on distance from body to gravity point</content>
</entry>
<entry>
<title>oops, previous commit was not working</title>
<updated>2015-05-26T04:30:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-26T04:30:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1b7826ea7e04a3eb4d9b3d011e9a2a8dff5db03'/>
<id>urn:sha1:b1b7826ea7e04a3eb4d9b3d011e9a2a8dff5db03</id>
<content type='text'>
it is working now
</content>
</entry>
<entry>
<title>Calculate gravity based on distance from body to gravity point (2D)</title>
<updated>2015-05-18T01:32:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-04-29T16:06:25Z</published>
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<id>urn:sha1:590afbcac461f87b05391996ca85d32627c81a75</id>
<content type='text'>
</content>
</entry>
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