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<title>godot.git/servers/physics_2d, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2017-10-12T17:25:40Z</updated>
<entry>
<title>Prevent a possible crash at collision_object_2d_sw.h</title>
<updated>2017-10-12T17:25:40Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-11T15:19:42Z</published>
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<id>urn:sha1:79922be693fb0b98107f94c8af5976b70177c3aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11702 from AndreaCatania/bodyDS</title>
<updated>2017-10-09T09:01:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T09:01:36Z</published>
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<id>urn:sha1:8e9b99fe59a360c0c9822e8e3e8f53afd1a72b5c</id>
<content type='text'>
Added new API to get body direct state</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added new API to get body direct state</title>
<updated>2017-09-29T15:33:30Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-29T15:33:30Z</published>
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<id>urn:sha1:c56c67db39b619d37c503e41e718f9cda39c3f0e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed print_line in Physics2DServerWrapMT::init()</title>
<updated>2017-09-25T08:05:32Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-25T07:02:51Z</published>
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<id>urn:sha1:1ed5e75dd7911ba3b2ef6db04feed372a89807e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>correction to one way collision code</title>
<updated>2017-09-17T13:18:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-17T13:18:09Z</published>
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<id>urn:sha1:d22ceeef1bec083d5e047458e88d97ca091cd1c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes to one way collision, closes #10971</title>
<updated>2017-09-17T12:39:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-17T12:38:09Z</published>
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<id>urn:sha1:5886f810c20027f7958eff62d2c876c8b29fef1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
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<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix special case where KinematicBody fails one way collisions by adding exclusion lists, closes #9729</title>
<updated>2017-09-01T01:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T01:55:01Z</published>
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