<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/physics_2d, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-25T08:05:32Z</updated>
<entry>
<title>Removed print_line in Physics2DServerWrapMT::init()</title>
<updated>2017-09-25T08:05:32Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-25T07:02:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1ed5e75dd7911ba3b2ef6db04feed372a89807e8'/>
<id>urn:sha1:1ed5e75dd7911ba3b2ef6db04feed372a89807e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>correction to one way collision code</title>
<updated>2017-09-17T13:18:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-17T13:18:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d22ceeef1bec083d5e047458e88d97ca091cd1c5'/>
<id>urn:sha1:d22ceeef1bec083d5e047458e88d97ca091cd1c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes to one way collision, closes #10971</title>
<updated>2017-09-17T12:39:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-17T12:38:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5886f810c20027f7958eff62d2c876c8b29fef1e'/>
<id>urn:sha1:5886f810c20027f7958eff62d2c876c8b29fef1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix special case where KinematicBody fails one way collisions by adding exclusion lists, closes #9729</title>
<updated>2017-09-01T01:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T01:55:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77ec304966436405e2975f7da480846cc074f838'/>
<id>urn:sha1:77ec304966436405e2975f7da480846cc074f838</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed unnecessary assignments</title>
<updated>2017-08-21T19:15:55Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-21T19:15:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=738d2ab96997faa1e13b91e38cf8a0000d829f70'/>
<id>urn:sha1:738d2ab96997faa1e13b91e38cf8a0000d829f70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
</feed>
