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<title>godot.git/servers/physics_2d, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=3.0.2-stable'/>
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<updated>2018-02-22T11:22:41Z</updated>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eacd66e78431354d0cce21e07c791aeb2206cef6'/>
<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>Fix 2d collision body update on shape remove</title>
<updated>2018-02-19T21:43:33Z</updated>
<author>
<name>Konrad Nowakowski</name>
</author>
<published>2018-02-18T20:41:54Z</published>
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<id>urn:sha1:a76dfe9c72cf3ab1ce2804059567b6d127769969</id>
<content type='text'>
(cherry picked from commit 3659df6624861903456943cb17efd94ace6f2b5f)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed type_mask and fixed some variable name</title>
<updated>2017-11-21T21:56:40Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-21T21:56:40Z</published>
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<id>urn:sha1:d6e413bb9cb91255014cddacdba1591e14df56dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove node from list before calling queries, fixes #10886</title>
<updated>2017-11-10T11:32:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-10T11:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4deac219b0af86b7f80168920c8bedd070aa79c0'/>
<id>urn:sha1:4deac219b0af86b7f80168920c8bedd070aa79c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reworked how servers preallocate RIDs, should fix #10970</title>
<updated>2017-11-10T02:35:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-10T02:34:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=192a4d7de5c557bdfe83bd180cd603d7e280ebd4'/>
<id>urn:sha1:192a4d7de5c557bdfe83bd180cd603d7e280ebd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixing bad index used in Space2DSW</title>
<updated>2017-11-08T22:38:49Z</updated>
<author>
<name>MateusMP</name>
</author>
<published>2017-11-08T20:45:49Z</published>
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<id>urn:sha1:b37e277303a219d95e5cdd450cd3c71eafcaa13c</id>
<content type='text'>
Fix wrong col_obj access using wrong index variable.
Related with issue #11695
</content>
</entry>
<entry>
<title>Merge pull request #10770 from RandomShaper/fix-joints</title>
<updated>2017-10-31T22:02:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-31T22:02:37Z</published>
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<id>urn:sha1:24b3733f3bc416f62d353d279733cfaab606f918</id>
<content type='text'>
Fix joints collision exceptions, plus a bit more</content>
</entry>
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