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<title>godot.git/servers/physics_2d, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed type_mask and fixed some variable name</title>
<updated>2017-11-21T21:56:40Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-21T21:56:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6e413bb9cb91255014cddacdba1591e14df56dd'/>
<id>urn:sha1:d6e413bb9cb91255014cddacdba1591e14df56dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove node from list before calling queries, fixes #10886</title>
<updated>2017-11-10T11:32:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-10T11:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4deac219b0af86b7f80168920c8bedd070aa79c0'/>
<id>urn:sha1:4deac219b0af86b7f80168920c8bedd070aa79c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reworked how servers preallocate RIDs, should fix #10970</title>
<updated>2017-11-10T02:35:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-10T02:34:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=192a4d7de5c557bdfe83bd180cd603d7e280ebd4'/>
<id>urn:sha1:192a4d7de5c557bdfe83bd180cd603d7e280ebd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixing bad index used in Space2DSW</title>
<updated>2017-11-08T22:38:49Z</updated>
<author>
<name>MateusMP</name>
</author>
<published>2017-11-08T20:45:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b37e277303a219d95e5cdd450cd3c71eafcaa13c'/>
<id>urn:sha1:b37e277303a219d95e5cdd450cd3c71eafcaa13c</id>
<content type='text'>
Fix wrong col_obj access using wrong index variable.
Related with issue #11695
</content>
</entry>
<entry>
<title>Merge pull request #10770 from RandomShaper/fix-joints</title>
<updated>2017-10-31T22:02:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-31T22:02:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24b3733f3bc416f62d353d279733cfaab606f918'/>
<id>urn:sha1:24b3733f3bc416f62d353d279733cfaab606f918</id>
<content type='text'>
Fix joints collision exceptions, plus a bit more</content>
</entry>
<entry>
<title>Rename RayCasts collision_layer to collision_mask</title>
<updated>2017-10-21T20:17:47Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-21T20:17:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b12ae39f280e9168e314cba08107cce6b99c4ff'/>
<id>urn:sha1:7b12ae39f280e9168e314cba08107cce6b99c4ff</id>
<content type='text'>
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
</content>
</entry>
<entry>
<title>Prevent a possible crash at collision_object_2d_sw.h</title>
<updated>2017-10-12T17:25:40Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-11T15:19:42Z</published>
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<id>urn:sha1:79922be693fb0b98107f94c8af5976b70177c3aa</id>
<content type='text'>
</content>
</entry>
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