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<title>godot.git/servers/physics_2d, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Expose more 2D/3D physics options in project settings</title>
<updated>2016-10-09T15:33:47Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-03T01:42:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=359b5f3b258ffaf7825c73509436fc17de3a2f72'/>
<id>urn:sha1:359b5f3b258ffaf7825c73509436fc17de3a2f72</id>
<content type='text'>
(cherry picked from commit 1d09c27ba4b94e677b66d8d2c2b9e38f7829ad38)
</content>
</entry>
<entry>
<title>Now ignoring remaining collision shapes.</title>
<updated>2016-10-09T15:22:48Z</updated>
<author>
<name>Victor Seiji Hariki</name>
</author>
<published>2016-09-27T02:40:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a3c58999e259a1d4dca0d2c1ca9134eced336119'/>
<id>urn:sha1:a3c58999e259a1d4dca0d2c1ca9134eced336119</id>
<content type='text'>
(cherry picked from commit e5edd50d6231dfc63b5309cbad56cdba05256a89)
</content>
</entry>
<entry>
<title>Fix for #6158. Converting Vector2 to Size2 for scaling functions.</title>
<updated>2016-10-09T15:18:54Z</updated>
<author>
<name>anneomcl</name>
</author>
<published>2016-09-20T04:36:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12edde80f263d4c19a8301a078ff254c624681dd'/>
<id>urn:sha1:12edde80f263d4c19a8301a078ff254c624681dd</id>
<content type='text'>
(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
</content>
</entry>
<entry>
<title>Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay</title>
<updated>2016-07-18T14:37:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-18T14:37:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3725114a1658337d6de21bb7a5b6fde5f8a74d1f'/>
<id>urn:sha1:3725114a1658337d6de21bb7a5b6fde5f8a74d1f</id>
<content type='text'>
Optimized one-way collision loops.</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1'/>
<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Optimized one way collision loops.</title>
<updated>2016-06-24T06:43:23Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-06-24T06:43:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b09b449615956f795bee7a0d3a64bc1e65f2cab5'/>
<id>urn:sha1:b09b449615956f795bee7a0d3a64bc1e65f2cab5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed a stupid bug with segment-segment collision in SAT physics, closes #4801 , closes #4984</title>
<updated>2016-06-18T21:32:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T21:32:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b05181397bb916b20d0eec3d1c640e028896eda'/>
<id>urn:sha1:4b05181397bb916b20d0eec3d1c640e028896eda</id>
<content type='text'>
</content>
</entry>
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