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<title>godot.git/servers/physics_2d, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-18T14:37:50Z</updated>
<entry>
<title>Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay</title>
<updated>2016-07-18T14:37:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-18T14:37:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3725114a1658337d6de21bb7a5b6fde5f8a74d1f'/>
<id>urn:sha1:3725114a1658337d6de21bb7a5b6fde5f8a74d1f</id>
<content type='text'>
Optimized one-way collision loops.</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1'/>
<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Optimized one way collision loops.</title>
<updated>2016-06-24T06:43:23Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-06-24T06:43:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b09b449615956f795bee7a0d3a64bc1e65f2cab5'/>
<id>urn:sha1:b09b449615956f795bee7a0d3a64bc1e65f2cab5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed a stupid bug with segment-segment collision in SAT physics, closes #4801 , closes #4984</title>
<updated>2016-06-18T21:32:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T21:32:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b05181397bb916b20d0eec3d1c640e028896eda'/>
<id>urn:sha1:4b05181397bb916b20d0eec3d1c640e028896eda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change hash grid in 2D physics to contemplate large objects as separate cases, to avoid huge memory and performance penalty. Fixes #4662</title>
<updated>2016-06-18T20:21:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T20:20:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b4b80625d175a151f05403c9dcbc5f13be652289'/>
<id>urn:sha1:b4b80625d175a151f05403c9dcbc5f13be652289</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Drop empty .cpp files for header-only classes</title>
<updated>2016-06-18T18:00:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T18:00:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80727b68961c0c884b7ce8e84b587e4f0350f385'/>
<id>urn:sha1:80727b68961c0c884b7ce8e84b587e4f0350f385</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>First version of Profiler</title>
<updated>2016-05-22T00:18:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T00:18:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a75f8963380a1f6ae8501f21a1d3f3bef8a89d91'/>
<id>urn:sha1:a75f8963380a1f6ae8501f21a1d3f3bef8a89d91</id>
<content type='text'>
It is now possible to profile GDScript as well as some parts of Godot
internals.
</content>
</entry>
<entry>
<title>RigidBody2D (add_force, set_inertia): new methods.</title>
<updated>2016-04-26T12:15:15Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-26T12:15:15Z</published>
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<id>urn:sha1:a7b4127481d1f377a50ac5f62ec3f20e2ba71dff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>RigidBody2D: rename apply_impulse(pos) to offset.</title>
<updated>2016-04-24T08:36:51Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-04-24T08:35:21Z</published>
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<id>urn:sha1:ffaced87a652109bf150f2680b666a8602d04103</id>
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</content>
</entry>
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