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<title>godot.git/servers/physics_2d, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d?h=2.0.4-stable'/>
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<updated>2016-04-27T06:44:31Z</updated>
<entry>
<title>Fixed #4163 (intersect_shape crashes on results limit)</title>
<updated>2016-04-27T06:44:31Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-04-12T00:18:41Z</published>
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<content type='text'>
(cherry picked from commit d239e6bc0ebf7ac987f2c1991a5dceb33ad2a8f2)
</content>
</entry>
<entry>
<title>Fix crash when resizing ConcavePolygonShape2D segments</title>
<updated>2016-04-02T20:04:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-03-09T18:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ce273b3291f508e2a822348fde5a12e0b51365b'/>
<id>urn:sha1:6ce273b3291f508e2a822348fde5a12e0b51365b</id>
<content type='text'>
(cherry picked from commit 3fc16d402514550206709c87616657ce7c0933ea)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'</title>
<updated>2016-02-01T01:30:16Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2016-02-01T01:30:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8c5b41dd8d9825d0ae2f053f2f219289aed91a8'/>
<id>urn:sha1:e8c5b41dd8d9825d0ae2f053f2f219289aed91a8</id>
<content type='text'>
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<entry>
<title>Merge pull request #2698 from Faless/add_area_fix</title>
<updated>2016-01-24T02:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T02:07:23Z</published>
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<id>urn:sha1:d01f55a78eb08e5645310f17caac0ae49647a013</id>
<content type='text'>
Fix bug in Body(2D)SW::add_area</content>
</entry>
<entry>
<title>-Fix crash at exit due to unnecesary check in command queue, fixes #2034</title>
<updated>2016-01-04T03:00:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T03:00:33Z</published>
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<id>urn:sha1:0e71d49ef41ee0c2347f549b4a6fa79ef8c57ddb</id>
<content type='text'>
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
</content>
</entry>
<entry>
<title>physics state properly returns contact metadata, closes #1979</title>
<updated>2016-01-03T23:23:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T23:23:44Z</published>
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<content type='text'>
</content>
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<entry>
<title>skip the first integration in physics bodies, fixes #2213</title>
<updated>2016-01-02T16:28:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T16:28:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27c47e09a183359706ef2497da9278b46f9190b6'/>
<id>urn:sha1:27c47e09a183359706ef2497da9278b46f9190b6</id>
<content type='text'>
</content>
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<entry>
<title>properly removing unprocessed objects from physics islands fixes one way platforms for rigidbodies, closes #2345</title>
<updated>2016-01-01T15:13:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T15:11:46Z</published>
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<id>urn:sha1:0ed864d876347841d60797773a37c0b2f235c85c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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