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<title>godot.git/servers/physics_2d/space_2d_sw.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/space_2d_sw.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/space_2d_sw.cpp?h=3.0-stable'/>
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<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Removed type_mask and fixed some variable name</title>
<updated>2017-11-21T21:56:40Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-21T21:56:40Z</published>
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<id>urn:sha1:d6e413bb9cb91255014cddacdba1591e14df56dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove node from list before calling queries, fixes #10886</title>
<updated>2017-11-10T11:32:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-10T11:31:25Z</published>
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<id>urn:sha1:4deac219b0af86b7f80168920c8bedd070aa79c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixing bad index used in Space2DSW</title>
<updated>2017-11-08T22:38:49Z</updated>
<author>
<name>MateusMP</name>
</author>
<published>2017-11-08T20:45:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b37e277303a219d95e5cdd450cd3c71eafcaa13c'/>
<id>urn:sha1:b37e277303a219d95e5cdd450cd3c71eafcaa13c</id>
<content type='text'>
Fix wrong col_obj access using wrong index variable.
Related with issue #11695
</content>
</entry>
<entry>
<title>Rename RayCasts collision_layer to collision_mask</title>
<updated>2017-10-21T20:17:47Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-21T20:17:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b12ae39f280e9168e314cba08107cce6b99c4ff'/>
<id>urn:sha1:7b12ae39f280e9168e314cba08107cce6b99c4ff</id>
<content type='text'>
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
</content>
</entry>
<entry>
<title>correction to one way collision code</title>
<updated>2017-09-17T13:18:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-17T13:18:09Z</published>
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<id>urn:sha1:d22ceeef1bec083d5e047458e88d97ca091cd1c5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes to one way collision, closes #10971</title>
<updated>2017-09-17T12:39:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-17T12:38:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5886f810c20027f7958eff62d2c876c8b29fef1e'/>
<id>urn:sha1:5886f810c20027f7958eff62d2c876c8b29fef1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix special case where KinematicBody fails one way collisions by adding exclusion lists, closes #9729</title>
<updated>2017-09-01T01:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T01:55:01Z</published>
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<id>urn:sha1:77ec304966436405e2975f7da480846cc074f838</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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</content>
</entry>
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