<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/physics_2d/physics_2d_server_wrap_mt.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/physics_2d_server_wrap_mt.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/physics_2d_server_wrap_mt.cpp?h=2.0-beta'/>
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<updated>2015-05-26T04:30:36Z</updated>
<entry>
<title>oops, previous commit was not working</title>
<updated>2015-05-26T04:30:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-26T04:30:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1b7826ea7e04a3eb4d9b3d011e9a2a8dff5db03'/>
<id>urn:sha1:b1b7826ea7e04a3eb4d9b3d011e9a2a8dff5db03</id>
<content type='text'>
it is working now
</content>
</entry>
<entry>
<title>ability to run 2D physics in a thread</title>
<updated>2015-05-26T04:06:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-26T04:05:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9df77d276593ef7082e3971d1c180b8f74b0cb2e'/>
<id>urn:sha1:9df77d276593ef7082e3971d1c180b8f74b0cb2e</id>
<content type='text'>
also, 2D physics is now thread safe too.
see physics_2d/thread_model
</content>
</entry>
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