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<title>godot.git/servers/physics_2d/physics_2d_server_sw.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/physics_2d_server_sw.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/physics_2d_server_sw.cpp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-01T01:55:01Z</updated>
<entry>
<title>Fix special case where KinematicBody fails one way collisions by adding exclusion lists, closes #9729</title>
<updated>2017-09-01T01:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T01:55:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77ec304966436405e2975f7da480846cc074f838'/>
<id>urn:sha1:77ec304966436405e2975f7da480846cc074f838</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>Fix freeze on close of game using 2D physics introduced by #9832</title>
<updated>2017-08-08T20:17:11Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-08-08T20:17:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fe1c3349e56c944abd3cc90c21ebc0b5ec95961b'/>
<id>urn:sha1:fe1c3349e56c944abd3cc90c21ebc0b5ec95961b</id>
<content type='text'>
Additionally, port the fix to 3D physics, just in case
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2'/>
<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve cleanup of physics constraints</title>
<updated>2017-07-31T23:39:40Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-25T02:26:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7264716e8666b3a5d80f96f645226235e55c7b6f'/>
<id>urn:sha1:7264716e8666b3a5d80f96f645226235e55c7b6f</id>
<content type='text'>
Don't abort the loop when one is already released
Remove warning on already-released constraint
Clean up area's contraints as well
Clear the constraint data as well
Do the cleanup as soon as the space changes
</content>
</entry>
<entry>
<title>Extend check for same space to all 2D/3D bodies/shapes</title>
<updated>2017-07-25T02:45:01Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-25T02:18:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc1d58c50d65818863b620a4871e327c5f1c6bb6'/>
<id>urn:sha1:bc1d58c50d65818863b620a4871e327c5f1c6bb6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clang-formatting *.cpp and *.h (some files excluded)</title>
<updated>2017-07-22T11:14:08Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-22T10:47:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7c65ca6bac04925353db9b3bee4b0cd0b634ac6'/>
<id>urn:sha1:c7c65ca6bac04925353db9b3bee4b0cd0b634ac6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25678b1876816b9ccb14b2c92aef62f3b009f88f'/>
<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>Refactor 'treshold' to 'threshold'</title>
<updated>2017-07-08T15:24:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-08T15:12:18Z</published>
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<id>urn:sha1:2fd204c35e6883d36d4c15adbe6725ffffd73c6f</id>
<content type='text'>
</content>
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