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<title>godot.git/servers/physics_2d/broad_phase_2d_hash_grid.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/broad_phase_2d_hash_grid.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/broad_phase_2d_hash_grid.cpp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-01T06:13:12Z</updated>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix 2D broadphase remove-while-iterating logic</title>
<updated>2017-07-25T02:45:01Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-25T02:10:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=507b48179f773d6495ce62947c7f55564fde4a67'/>
<id>urn:sha1:507b48179f773d6495ce62947c7f55564fde4a67</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25678b1876816b9ccb14b2c92aef62f3b009f88f'/>
<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>Refactor 'treshold' to 'threshold'</title>
<updated>2017-07-08T15:24:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-08T15:12:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2fd204c35e6883d36d4c15adbe6725ffffd73c6f'/>
<id>urn:sha1:2fd204c35e6883d36d4c15adbe6725ffffd73c6f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>renamed all Rect2.pos to Rect2.position</title>
<updated>2017-06-04T00:09:17Z</updated>
<author>
<name>alexholly</name>
</author>
<published>2017-06-03T22:25:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a3c90b029308eb46b7fd83a0cf7b502ecbd79d55'/>
<id>urn:sha1:a3c90b029308eb46b7fd83a0cf7b502ecbd79d55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)</title>
<updated>2017-02-21T03:06:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-21T03:05:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=de0045cf1b0a5e20fbf74da192039d344ee8d0c7'/>
<id>urn:sha1:de0045cf1b0a5e20fbf74da192039d344ee8d0c7</id>
<content type='text'>
-.pck and .zip exporting redone, seems to be working..
</content>
</entry>
<entry>
<title>Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.</title>
<updated>2017-01-16T19:36:33Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-01-14T20:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f4f9aa6ded6da027c84cc466c767334dc3d3362'/>
<id>urn:sha1:6f4f9aa6ded6da027c84cc466c767334dc3d3362</id>
<content type='text'>
Also inlined some more math functions.
</content>
</entry>
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