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<title>godot.git/servers/physics_2d/broad_phase_2d_hash_grid.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/broad_phase_2d_hash_grid.cpp?h=2.1.2-stable</id>
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<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Change hash grid in 2D physics to contemplate large objects as separate cases, to avoid huge memory and performance penalty. Fixes #4662</title>
<updated>2016-06-18T20:21:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T20:20:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b4b80625d175a151f05403c9dcbc5f13be652289'/>
<id>urn:sha1:b4b80625d175a151f05403c9dcbc5f13be652289</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>casting line into physics on negative space now works properly, fixes #1726</title>
<updated>2015-04-25T01:41:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-25T01:41:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f971ae32e1f16e453afdc4fd11cb29f8f3b0cf2a'/>
<id>urn:sha1:f971ae32e1f16e453afdc4fd11cb29f8f3b0cf2a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added kinematic body</title>
<updated>2014-02-22T23:28:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-22T23:28:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ca29bfaa7a23d06374c2456e0360c911bd9aa3e'/>
<id>urn:sha1:7ca29bfaa7a23d06374c2456e0360c911bd9aa3e</id>
<content type='text'>
-added kinematic body demos
</content>
</entry>
<entry>
<title>-improved physics ccd</title>
<updated>2014-02-19T14:57:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-19T14:57:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7d65fa2f2b51d03f7bdfcbceedca99188ce979c'/>
<id>urn:sha1:d7d65fa2f2b51d03f7bdfcbceedca99188ce979c</id>
<content type='text'>
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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