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<title>godot.git/servers/physics_2d/body_2d_sw.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/body_2d_sw.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics_2d/body_2d_sw.cpp?h=1.1-stable'/>
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<updated>2015-05-16T20:54:36Z</updated>
<entry>
<title>sleeping property now should work properly, fixes #1892</title>
<updated>2015-05-16T20:54:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-16T20:54:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bbe9a37f1d0bae1b26b9f53b216c29d16e76b039'/>
<id>urn:sha1:bbe9a37f1d0bae1b26b9f53b216c29d16e76b039</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Made one way collision work with 2D physics (rigidbody)</title>
<updated>2015-05-03T21:18:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T21:18:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=767f71a35e76a0848f6c3e7ba2b53a1be921c8f4'/>
<id>urn:sha1:767f71a35e76a0848f6c3e7ba2b53a1be921c8f4</id>
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</content>
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<entry>
<title>properly wake up bodies when a parameter changes, fixes #1740</title>
<updated>2015-04-26T19:20:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T19:20:00Z</published>
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<id>urn:sha1:3bcb930e8ac1c8048de990f41c29cd2dfcc3c2a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1691 from Faless/area_combine_2d</title>
<updated>2015-04-18T17:44:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:44:59Z</published>
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<id>urn:sha1:f92a1fd6460ac7ad8c37737edd03a56c584a0ad3</id>
<content type='text'>
Implement Area2D space_override_mode = COMBINE</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
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<entry>
<title>Implement Area2D space_override_mode combine</title>
<updated>2015-04-14T16:33:52Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-04-10T12:25:40Z</published>
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<id>urn:sha1:bad445066c3659b5cb0a5d852a2867b67359aead</id>
<content type='text'>
</content>
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<entry>
<title>fix area center of gravity</title>
<updated>2015-03-22T18:11:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T18:11:19Z</published>
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<id>urn:sha1:e9f94ce8d2cc6805e74fffdf733e6dc5b5c530f5</id>
<content type='text'>
</content>
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<entry>
<title>-Add support for one-way collision in 2D (only works for kinematic body so far)</title>
<updated>2015-01-14T00:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-14T00:19:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9012cd408e240d6039120e56fdd47a0983890993'/>
<id>urn:sha1:9012cd408e240d6039120e56fdd47a0983890993</id>
<content type='text'>
-Solve drawing order bug introduced in previous commit: solves #1214
</content>
</entry>
<entry>
<title>Changes to 2D physics engine</title>
<updated>2015-01-05T21:37:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-05T21:37:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b51f64571151cad5da8e5ed20ef52a8b0ffc3534'/>
<id>urn:sha1:b51f64571151cad5da8e5ed20ef52a8b0ffc3534</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
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<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
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