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<title>godot.git/servers/physics, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2017-10-09T09:01:36Z</updated>
<entry>
<title>Merge pull request #11702 from AndreaCatania/bodyDS</title>
<updated>2017-10-09T09:01:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T09:01:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8e9b99fe59a360c0c9822e8e3e8f53afd1a72b5c'/>
<id>urn:sha1:8e9b99fe59a360c0c9822e8e3e8f53afd1a72b5c</id>
<content type='text'>
Added new API to get body direct state</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
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</content>
</entry>
<entry>
<title>Added new API to get body direct state</title>
<updated>2017-09-29T15:33:30Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-29T15:33:30Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Renamed function arguments to keep them consistent between declaration and implementation</title>
<updated>2017-09-14T17:49:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-09-14T17:49:11Z</published>
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<id>urn:sha1:072e379ffe7f0d8adc2ac0eb700abfd7c27d8278</id>
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</entry>
<entry>
<title>Merge pull request #11125 from zavb074/master</title>
<updated>2017-09-13T17:33:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T17:33:01Z</published>
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<id>urn:sha1:6ec93837067521dcf10493dcddd27d60a92376aa</id>
<content type='text'>
Removed code that flips normal if facing away from test direction</content>
</entry>
<entry>
<title>Merge pull request #10908 from hpvb/fix-unused-variables</title>
<updated>2017-09-12T10:55:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T10:55:53Z</published>
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<id>urn:sha1:aabbd00284640a4789f96702c134ea40b11b402e</id>
<content type='text'>
Fix unused variable warnings</content>
</entry>
<entry>
<title>Removed code that flips normal if facing away from test direction</title>
<updated>2017-09-09T19:08:35Z</updated>
<author>
<name>Lewis</name>
</author>
<published>2017-09-09T19:08:35Z</published>
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<id>urn:sha1:b11e145ddc29db27f75c463cc47c65cb8bbd205c</id>
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</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
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<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix various assorted warnings</title>
<updated>2017-09-08T12:57:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-07T19:48:50Z</published>
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<id>urn:sha1:67a706fc1b9721f3f06eef8be7312f175e2041ce</id>
<content type='text'>
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
</content>
</entry>
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