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<title>godot.git/servers/physics, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Renamed function arguments to keep them consistent between declaration and implementation</title>
<updated>2017-09-14T17:49:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-09-14T17:49:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=072e379ffe7f0d8adc2ac0eb700abfd7c27d8278'/>
<id>urn:sha1:072e379ffe7f0d8adc2ac0eb700abfd7c27d8278</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11125 from zavb074/master</title>
<updated>2017-09-13T17:33:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T17:33:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ec93837067521dcf10493dcddd27d60a92376aa'/>
<id>urn:sha1:6ec93837067521dcf10493dcddd27d60a92376aa</id>
<content type='text'>
Removed code that flips normal if facing away from test direction</content>
</entry>
<entry>
<title>Merge pull request #10908 from hpvb/fix-unused-variables</title>
<updated>2017-09-12T10:55:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T10:55:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aabbd00284640a4789f96702c134ea40b11b402e'/>
<id>urn:sha1:aabbd00284640a4789f96702c134ea40b11b402e</id>
<content type='text'>
Fix unused variable warnings</content>
</entry>
<entry>
<title>Removed code that flips normal if facing away from test direction</title>
<updated>2017-09-09T19:08:35Z</updated>
<author>
<name>Lewis</name>
</author>
<published>2017-09-09T19:08:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b11e145ddc29db27f75c463cc47c65cb8bbd205c'/>
<id>urn:sha1:b11e145ddc29db27f75c463cc47c65cb8bbd205c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
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<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Fix various assorted warnings</title>
<updated>2017-09-08T12:57:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-07T19:48:50Z</published>
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<id>urn:sha1:67a706fc1b9721f3f06eef8be7312f175e2041ce</id>
<content type='text'>
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
</content>
</entry>
<entry>
<title>-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing</title>
<updated>2017-09-03T17:54:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-03T17:53:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=adde89e8b1c66b4f4814c3b47a5d347ff576428b'/>
<id>urn:sha1:adde89e8b1c66b4f4814c3b47a5d347ff576428b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
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