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<title>godot.git/servers/physics, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Implemented physics linear and angular lock</title>
<updated>2017-12-10T16:21:14Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-10T16:21:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dee44bbc13605348b65bc74878a5a8be2b50cbd'/>
<id>urn:sha1:5dee44bbc13605348b65bc74878a5a8be2b50cbd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12756 from Stratos695/master</title>
<updated>2017-12-09T12:01:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-09T12:01:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25b36f18d38c222fb8d115a40ef1de07445e6bf8'/>
<id>urn:sha1:25b36f18d38c222fb8d115a40ef1de07445e6bf8</id>
<content type='text'>
Allowing double-axis lock in RigidBody &amp; KinematicBody (Fixes #12500)</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed type_mask and fixed some variable name</title>
<updated>2017-11-21T21:56:40Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-21T21:56:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6e413bb9cb91255014cddacdba1591e14df56dd'/>
<id>urn:sha1:d6e413bb9cb91255014cddacdba1591e14df56dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename Rect3 to AABB.</title>
<updated>2017-11-17T16:01:41Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-17T02:09:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d28763a4c1792dc00fde3d151eaea54f9cf2b8a9'/>
<id>urn:sha1:d28763a4c1792dc00fde3d151eaea54f9cf2b8a9</id>
<content type='text'>
Fixes #12973.
</content>
</entry>
<entry>
<title>Allow double-axis lock in RigidBody and KinematicBody</title>
<updated>2017-11-10T21:33:54Z</updated>
<author>
<name>Eric Rybicki</name>
</author>
<published>2017-11-08T21:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd5df841990e7410593d8aae5bee10bab16f6f43'/>
<id>urn:sha1:bd5df841990e7410593d8aae5bee10bab16f6f43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Disabled filter clip by default and made it optional, fixes #12368, likely others too</title>
<updated>2017-11-10T12:22:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-10T12:21:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19b1ff0fc5f7acce23176ad6c8752604357472f0'/>
<id>urn:sha1:19b1ff0fc5f7acce23176ad6c8752604357472f0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12713 from AndreaCatania/master</title>
<updated>2017-11-09T19:08:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-09T19:08:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=50a9bd4e23e62579e2249de3c27624d6c56df1d0'/>
<id>urn:sha1:50a9bd4e23e62579e2249de3c27624d6c56df1d0</id>
<content type='text'>
Rewritten kinematic system</content>
</entry>
</feed>
