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<title>godot.git/servers/physics, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics?h=2.1.1-stable'/>
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<updated>2016-11-02T21:28:28Z</updated>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
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<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Expose more 2D/3D physics options in project settings</title>
<updated>2016-10-09T15:33:47Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-03T01:42:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=359b5f3b258ffaf7825c73509436fc17de3a2f72'/>
<id>urn:sha1:359b5f3b258ffaf7825c73509436fc17de3a2f72</id>
<content type='text'>
(cherry picked from commit 1d09c27ba4b94e677b66d8d2c2b9e38f7829ad38)
</content>
</entry>
<entry>
<title>Fix for incorrect velocity report due to a typo.</title>
<updated>2016-07-24T10:53:07Z</updated>
<author>
<name>Alex Piola</name>
</author>
<published>2016-07-24T10:53:07Z</published>
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<id>urn:sha1:ffdd9f16dd6a765c34f3a5d454419479fd431af6</id>
<content type='text'>
Closes #5854
</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Drop fully commented-out files</title>
<updated>2016-06-18T18:23:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T18:21:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c3bf11d4d48c0499460dc294c6836acedbfd46cb'/>
<id>urn:sha1:c3bf11d4d48c0499460dc294c6836acedbfd46cb</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>Drop empty .cpp files for header-only classes</title>
<updated>2016-06-18T18:00:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T18:00:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80727b68961c0c884b7ce8e84b587e4f0350f385'/>
<id>urn:sha1:80727b68961c0c884b7ce8e84b587e4f0350f385</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Remove noisy print</title>
<updated>2016-05-24T05:56:32Z</updated>
<author>
<name>Carter Anderson</name>
</author>
<published>2016-05-24T03:56:59Z</published>
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<id>urn:sha1:7df5249779cc7b1146a72d14e764422dbea50d7c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>First version of Profiler</title>
<updated>2016-05-22T00:18:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T00:18:16Z</published>
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<id>urn:sha1:a75f8963380a1f6ae8501f21a1d3f3bef8a89d91</id>
<content type='text'>
It is now possible to profile GDScript as well as some parts of Godot
internals.
</content>
</entry>
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