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<title>godot.git/servers/physics, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics?h=2.1-stable'/>
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<updated>2016-07-24T10:53:07Z</updated>
<entry>
<title>Fix for incorrect velocity report due to a typo.</title>
<updated>2016-07-24T10:53:07Z</updated>
<author>
<name>Alex Piola</name>
</author>
<published>2016-07-24T10:53:07Z</published>
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<id>urn:sha1:ffdd9f16dd6a765c34f3a5d454419479fd431af6</id>
<content type='text'>
Closes #5854
</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Drop fully commented-out files</title>
<updated>2016-06-18T18:23:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T18:21:21Z</published>
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<id>urn:sha1:c3bf11d4d48c0499460dc294c6836acedbfd46cb</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>Drop empty .cpp files for header-only classes</title>
<updated>2016-06-18T18:00:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T18:00:08Z</published>
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<id>urn:sha1:80727b68961c0c884b7ce8e84b587e4f0350f385</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Remove noisy print</title>
<updated>2016-05-24T05:56:32Z</updated>
<author>
<name>Carter Anderson</name>
</author>
<published>2016-05-24T03:56:59Z</published>
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<id>urn:sha1:7df5249779cc7b1146a72d14e764422dbea50d7c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>First version of Profiler</title>
<updated>2016-05-22T00:18:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-22T00:18:16Z</published>
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<id>urn:sha1:a75f8963380a1f6ae8501f21a1d3f3bef8a89d91</id>
<content type='text'>
It is now possible to profile GDScript as well as some parts of Godot
internals.
</content>
</entry>
<entry>
<title>Port collision and layer masks to 3D, fixes #1759</title>
<updated>2016-04-09T19:11:12Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-09T18:54:09Z</published>
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<id>urn:sha1:f7c3d6329cdc9c21c205f1522813090313a422d2</id>
<content type='text'>
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2698 from Faless/add_area_fix</title>
<updated>2016-01-24T02:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T02:07:23Z</published>
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<id>urn:sha1:d01f55a78eb08e5645310f17caac0ae49647a013</id>
<content type='text'>
Fix bug in Body(2D)SW::add_area</content>
</entry>
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