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<title>godot.git/servers/physics, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
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<entry>
<title>Merge pull request #2698 from Faless/add_area_fix</title>
<updated>2016-01-24T02:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T02:07:23Z</published>
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<id>urn:sha1:d01f55a78eb08e5645310f17caac0ae49647a013</id>
<content type='text'>
Fix bug in Body(2D)SW::add_area</content>
</entry>
<entry>
<title>avoid crash with empty concavepolygonshape, fixes #3169</title>
<updated>2016-01-10T20:25:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:25:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb9dfd5d28d52f774f1cef9e44927d43e31b2910'/>
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</content>
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<entry>
<title>change intersect_ray function to discriminate pickable objects, fixes #3203</title>
<updated>2016-01-10T18:54:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:54:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1aaf507ffb9b96627219d1e6f4ca1f22565e06b8'/>
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</content>
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<entry>
<title>skip the first integration in physics bodies, fixes #2213</title>
<updated>2016-01-02T16:28:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T16:28:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27c47e09a183359706ef2497da9278b46f9190b6'/>
<id>urn:sha1:27c47e09a183359706ef2497da9278b46f9190b6</id>
<content type='text'>
</content>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
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<entry>
<title>Remove bogus argument in body_get_node</title>
<updated>2015-12-28T00:32:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T00:32:12Z</published>
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</content>
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<entry>
<title>New and corrected are override modes.</title>
<updated>2015-12-14T01:56:49Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-14T01:56:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89efebbf561fa19d29533acdd3716f8d1385595a'/>
<id>urn:sha1:89efebbf561fa19d29533acdd3716f8d1385595a</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #2868 from akien-mga/pr-fix-can-move-to</title>
<updated>2015-12-08T20:09:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-08T20:09:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff936c6b2e79ffe9c93b855f417803c157fa4922'/>
<id>urn:sha1:ff936c6b2e79ffe9c93b855f417803c157fa4922</id>
<content type='text'>
Fix can_move_to and rename it for more clarity</content>
</entry>
<entry>
<title>Areas now calculate their dampenings the same way as their gravity.</title>
<updated>2015-12-08T17:45:14Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-08T17:44:29Z</published>
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</content>
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