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<title>godot.git/servers/physics, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics?h=1.1-rc2</id>
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<updated>2015-05-01T13:44:08Z</updated>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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<entry>
<title>properly wake up bodies when a parameter changes, fixes #1740</title>
<updated>2015-04-26T19:20:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T19:20:00Z</published>
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<entry>
<title>fixes crash related to empty concavecollisionshape, fixes #1709</title>
<updated>2015-04-26T16:03:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T16:03:01Z</published>
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</content>
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<entry>
<title>Merge pull request #1691 from Faless/area_combine_2d</title>
<updated>2015-04-18T17:44:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:44:59Z</published>
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<id>urn:sha1:f92a1fd6460ac7ad8c37737edd03a56c584a0ad3</id>
<content type='text'>
Implement Area2D space_override_mode = COMBINE</content>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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</content>
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<entry>
<title>Fix operator definition for AreaCMP</title>
<updated>2015-04-14T16:46:52Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-04-10T23:09:59Z</published>
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</content>
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<entry>
<title>Re-sort Area array during integration step</title>
<updated>2015-03-24T18:46:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-24T04:05:56Z</published>
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</content>
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<entry>
<title>Implement combine mode for area</title>
<updated>2015-03-24T18:46:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-20T03:38:12Z</published>
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</content>
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<entry>
<title>Use Vector for storing areas</title>
<updated>2015-03-24T18:46:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-19T23:53:54Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>fix area center of gravity</title>
<updated>2015-03-22T18:11:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T18:11:19Z</published>
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