<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/physics/space_sw.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics/space_sw.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics/space_sw.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>change intersect_ray function to discriminate pickable objects, fixes #3203</title>
<updated>2016-01-10T18:54:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:54:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1aaf507ffb9b96627219d1e6f4ca1f22565e06b8'/>
<id>urn:sha1:1aaf507ffb9b96627219d1e6f4ca1f22565e06b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong index being used to populate r_results</title>
<updated>2015-12-04T08:31:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-04T08:31:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9457211f8fd673eb5ef7d32c7ddb0157d2735753'/>
<id>urn:sha1:9457211f8fd673eb5ef7d32c7ddb0157d2735753</id>
<content type='text'>
Regression from f33d9da.</content>
</entry>
<entry>
<title>Fix can_move_to and rename it for more clarity</title>
<updated>2015-11-22T13:14:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T13:14:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f33d9dab5bf05356f9a2c882537e83390a710e0b'/>
<id>urn:sha1:f33d9dab5bf05356f9a2c882537e83390a710e0b</id>
<content type='text'>
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
 - discrete: check if the body can "teleport" to the destination
 - continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.

The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
</content>
</entry>
<entry>
<title>Fix 3D Area mask matching</title>
<updated>2015-10-10T00:33:26Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-10-10T00:33:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=375a7a727f215a1d790de9caf82cb2a5e89cf711'/>
<id>urn:sha1:375a7a727f215a1d790de9caf82cb2a5e89cf711</id>
<content type='text'>
</content>
</entry>
<entry>
<title>newline fixes</title>
<updated>2015-10-08T18:00:40Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-08T18:00:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd'/>
<id>urn:sha1:aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83d9a692be648668b5b363f2424c619e15639843'/>
<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
<entry>
<title>added ability for Area (3D) to detect other areas</title>
<updated>2015-06-12T18:52:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-12T18:52:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89300b70e7217feaf0be15cfe395763f555bbafa'/>
<id>urn:sha1:89300b70e7217feaf0be15cfe395763f555bbafa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
</feed>
