<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/physics/physics_server_sw.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics/physics_server_sw.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics/physics_server_sw.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Implemented physics linear and angular lock</title>
<updated>2017-12-10T16:21:14Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-10T16:21:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dee44bbc13605348b65bc74878a5a8be2b50cbd'/>
<id>urn:sha1:5dee44bbc13605348b65bc74878a5a8be2b50cbd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow double-axis lock in RigidBody and KinematicBody</title>
<updated>2017-11-10T21:33:54Z</updated>
<author>
<name>Eric Rybicki</name>
</author>
<published>2017-11-08T21:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd5df841990e7410593d8aae5bee10bab16f6f43'/>
<id>urn:sha1:bd5df841990e7410593d8aae5bee10bab16f6f43</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rewritten kinematic system</title>
<updated>2017-11-07T14:22:09Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-07T14:22:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10f879bf883ed364a9b0eafe40aba03c59b6fbfb'/>
<id>urn:sha1:10f879bf883ed364a9b0eafe40aba03c59b6fbfb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10770 from RandomShaper/fix-joints</title>
<updated>2017-10-31T22:02:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-31T22:02:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24b3733f3bc416f62d353d279733cfaab606f918'/>
<id>urn:sha1:24b3733f3bc416f62d353d279733cfaab606f918</id>
<content type='text'>
Fix joints collision exceptions, plus a bit more</content>
</entry>
<entry>
<title>Merge pull request #11702 from AndreaCatania/bodyDS</title>
<updated>2017-10-09T09:01:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T09:01:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8e9b99fe59a360c0c9822e8e3e8f53afd1a72b5c'/>
<id>urn:sha1:8e9b99fe59a360c0c9822e8e3e8f53afd1a72b5c</id>
<content type='text'>
Added new API to get body direct state</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4537977d6dd2a76580d9ab611a18634efab55c74'/>
<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added new API to get body direct state</title>
<updated>2017-09-29T15:33:30Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-29T15:33:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c56c67db39b619d37c503e41e718f9cda39c3f0e'/>
<id>urn:sha1:c56c67db39b619d37c503e41e718f9cda39c3f0e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
</feed>
