<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/physics/joints, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics/joints?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics/joints?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-01T13:40:47Z</updated>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13c2ff932089db24841bb971b645141218bd8586'/>
<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11249 from m4nu3lf/bugfix/get_euler</title>
<updated>2017-10-31T22:03:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-31T22:03:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb3f594b148e33bebf99955c0bb7dce02c8a50c7'/>
<id>urn:sha1:cb3f594b148e33bebf99955c0bb7dce02c8a50c7</id>
<content type='text'>
Fix inertia tensor update &amp; Generic6DOFJoint &amp; Simplify Basis::get_euler()</content>
</entry>
<entry>
<title>Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also a minor bugfix in the 3D Pinjoint.</title>
<updated>2017-10-14T20:17:26Z</updated>
<author>
<name>Grosskopf</name>
</author>
<published>2017-10-14T10:19:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8c7d32987c91026174e01fa8ea28ec064ef7e22'/>
<id>urn:sha1:f8c7d32987c91026174e01fa8ea28ec064ef7e22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Joint</title>
<updated>2017-09-22T19:06:23Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2017-09-17T00:48:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0cb8d3ccbf241fb033417643abc304f64b41611d'/>
<id>urn:sha1:0cb8d3ccbf241fb033417643abc304f64b41611d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Inertia tensor update &amp; Generic 6DOF Joint</title>
<updated>2017-09-22T19:05:02Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2017-09-16T16:50:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4452e3a653c9539ea753cb152d82f30b7a9a126'/>
<id>urn:sha1:d4452e3a653c9539ea753cb152d82f30b7a9a126</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>Makes all Godot API's methods Lower Case</title>
<updated>2017-08-07T11:24:35Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-08-07T10:17:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2'/>
<id>urn:sha1:5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2</id>
<content type='text'>
</content>
</entry>
</feed>
