<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/physics/joints/generic_6dof_joint_sw.cpp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics/joints/generic_6dof_joint_sw.cpp?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics/joints/generic_6dof_joint_sw.cpp?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:16:55Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>Improve documentation of thirdparty code snippets</title>
<updated>2017-05-07T09:42:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-06T21:38:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c8aea60324e3e219945a805f871363c10292f38b'/>
<id>urn:sha1:c8aea60324e3e219945a805f871363c10292f38b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Use real_t as floating point type in physics code.</title>
<updated>2017-02-13T23:42:02Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-02-13T23:25:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eae94ba1c87718c95768f90cda95cf665c77a362'/>
<id>urn:sha1:eae94ba1c87718c95768f90cda95cf665c77a362</id>
<content type='text'>
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code.

Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
</content>
</entry>
<entry>
<title>Fixed property setter in G6DOF joint</title>
<updated>2017-02-03T21:23:23Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2017-02-03T21:23:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0d9b53ce5e764715f5686f403664177e977e3573'/>
<id>urn:sha1:0d9b53ce5e764715f5686f403664177e977e3573</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Fix whole-line commented code</title>
<updated>2017-01-14T13:52:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T11:26:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ab45b6b5c4f8e0619e963156c983009d399a9d'/>
<id>urn:sha1:93ab45b6b5c4f8e0619e963156c983009d399a9d</id>
<content type='text'>
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
</content>
</entry>
<entry>
<title>Type renames:</title>
<updated>2017-01-11T03:52:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-11T03:52:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc26f905817945300d397696330d1ab04a1af33c'/>
<id>urn:sha1:bc26f905817945300d397696330d1ab04a1af33c</id>
<content type='text'>
	Matrix32 -&gt; Transform2D
	Matrix3 -&gt; Basis
	AABB -&gt; Rect3
	RawArray -&gt; PoolByteArray
	IntArray -&gt; PoolIntArray
	FloatArray -&gt; PoolFloatArray
	Vector2Array -&gt; PoolVector2Array
	Vector3Array -&gt; PoolVector3Array
	ColorArray -&gt; PoolColorArray
</content>
</entry>
<entry>
<title>Fixed inertia tensor computation and center of mass</title>
<updated>2017-01-09T00:13:54Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2016-12-31T14:39:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e38b32e0f261445c2d0b095c1822fbe6df16e25'/>
<id>urn:sha1:2e38b32e0f261445c2d0b095c1822fbe6df16e25</id>
<content type='text'>
</content>
</entry>
</feed>
