<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/physics/body_sw.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics/body_sw.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/physics/body_sw.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-02T16:28:18Z</updated>
<entry>
<title>skip the first integration in physics bodies, fixes #2213</title>
<updated>2016-01-02T16:28:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T16:28:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27c47e09a183359706ef2497da9278b46f9190b6'/>
<id>urn:sha1:27c47e09a183359706ef2497da9278b46f9190b6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New and corrected are override modes.</title>
<updated>2015-12-14T01:56:49Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-14T01:56:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89efebbf561fa19d29533acdd3716f8d1385595a'/>
<id>urn:sha1:89efebbf561fa19d29533acdd3716f8d1385595a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Areas now calculate their dampenings the same way as their gravity.</title>
<updated>2015-12-08T17:45:14Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-08T17:44:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43b2c9c7a43ef7cb2830698917cc0555de30947c'/>
<id>urn:sha1:43b2c9c7a43ef7cb2830698917cc0555de30947c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added gravity scale, and linear/angular damp override to 3D physics.</title>
<updated>2015-08-30T21:57:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-30T21:57:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d8866574dd2c06ac03e7055642b917a0a3c6dac'/>
<id>urn:sha1:2d8866574dd2c06ac03e7055642b917a0a3c6dac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Calculate gravity based on distance from body to gravity point</title>
<updated>2015-05-18T01:30:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-19T14:10:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=473c7222f512488bfea3674358e15cac83d41ffb'/>
<id>urn:sha1:473c7222f512488bfea3674358e15cac83d41ffb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>sleeping property now should work properly, fixes #1892</title>
<updated>2015-05-16T20:54:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-16T20:54:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bbe9a37f1d0bae1b26b9f53b216c29d16e76b039'/>
<id>urn:sha1:bbe9a37f1d0bae1b26b9f53b216c29d16e76b039</id>
<content type='text'>
</content>
</entry>
<entry>
<title>properly wake up bodies when a parameter changes, fixes #1740</title>
<updated>2015-04-26T19:20:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T19:20:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3bcb930e8ac1c8048de990f41c29cd2dfcc3c2a2'/>
<id>urn:sha1:3bcb930e8ac1c8048de990f41c29cd2dfcc3c2a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-sort Area array during integration step</title>
<updated>2015-03-24T18:46:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-24T04:05:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=600bae34bd4a2d57a1c8c7b108b873846b26830e'/>
<id>urn:sha1:600bae34bd4a2d57a1c8c7b108b873846b26830e</id>
<content type='text'>
</content>
</entry>
</feed>
