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<title>godot.git/servers/physics/body_sw.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/physics/body_sw.cpp?h=1.1-stable</id>
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<updated>2015-05-16T20:54:36Z</updated>
<entry>
<title>sleeping property now should work properly, fixes #1892</title>
<updated>2015-05-16T20:54:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-16T20:54:36Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>properly wake up bodies when a parameter changes, fixes #1740</title>
<updated>2015-04-26T19:20:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T19:20:00Z</published>
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<id>urn:sha1:3bcb930e8ac1c8048de990f41c29cd2dfcc3c2a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Re-sort Area array during integration step</title>
<updated>2015-03-24T18:46:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-24T04:05:56Z</published>
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<id>urn:sha1:600bae34bd4a2d57a1c8c7b108b873846b26830e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement combine mode for area</title>
<updated>2015-03-24T18:46:26Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2015-03-20T03:38:12Z</published>
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<id>urn:sha1:18a1403fcf3ea8907001178ba413bd8b10da815b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix area center of gravity</title>
<updated>2015-03-22T18:11:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T18:11:19Z</published>
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<id>urn:sha1:e9f94ce8d2cc6805e74fffdf733e6dc5b5c530f5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Collada</title>
<updated>2014-10-14T04:01:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-14T04:01:25Z</published>
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<id>urn:sha1:a84ba9c853f972f8e666b17f3e0f875b7282e6c1</id>
<content type='text'>
-=-=-=-

-Fixed some DAE import &amp; export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
</content>
</entry>
<entry>
<title>missing fils from yesterday comit.</title>
<updated>2014-10-03T11:58:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-03T11:58:41Z</published>
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<id>urn:sha1:af4a97bef9bfb06e2737ad709dde157688a94daf</id>
<content type='text'>
must have made some mistake with git,
not sure why they were not sent..
</content>
</entry>
<entry>
<title>3D Physics and Other Stuff</title>
<updated>2014-09-03T02:13:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-03T02:13:40Z</published>
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<id>urn:sha1:1a2cb755e2d8b9d59178f36702f6dff7235b9088</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
</content>
</entry>
<entry>
<title>A bit of everything:</title>
<updated>2014-05-14T04:22:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-14T04:22:15Z</published>
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<id>urn:sha1:b324ff7ea584676fcc3292808d7e7ea609982f8e</id>
<content type='text'>
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
</content>
</entry>
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